240,798 Commits over 3,867 Days - 2.59cph!

1 Year Ago
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1 Year Ago
Updated trace solver from valve
1 Year Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
1 Year Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
1 Year Ago
Plastic Crates
1 Year Ago
Bare concrete additional layer concrete floor tile
1 Year Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
1 Year Ago
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1 Year Ago
Remove OnPlayerLand hook (OnPlayerHitGround exists)
1 Year Ago
Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1?
1 Year Ago
merge from main
1 Year Ago
full manifest rebuild
1 Year Ago
added rock_scatter updated snow_a1 material
1 Year Ago
Removed some extra files that were comitted by mistake
1 Year Ago
Merge from uv123-tangent-basis-fix
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
World Model optimization for USP (now included RMR red dot) World Model for Trenchknife
1 Year Ago
Move to Tier1, remove Raster and just use Texture
1 Year Ago
Sandbox.UI Abstract Sandbox.UI input, move over RootPanel, data classes, IPanel Move BaseStyles into Sandbox.UI Fix flawed equality logic
1 Year Ago
Fix alignment
1 Year Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
1 Year Ago
Fixed tangent basis calculation for uv1, uv2 and uv3
1 Year Ago
tweak map and chest material Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
v_mp5: basic version of movement anim implementation
1 Year Ago
merge from ghost_sheet_fixes
1 Year Ago
Merge from usekey
1 Year Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
1 Year Ago
Initiall burst cloth setup
1 Year Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
1 Year Ago
Show use keybind on interaction/use prompts
1 Year Ago
v_mp5: merge fire & dry fire groups together v_usp: merge fire & dry fire groups together
1 Year Ago
merge from main
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
bundle fixes
1 Year Ago
QHammerMainWnd is a managed DockWindow, start moving Hammer dock widgets over to DockManager Everything in hammer is added through managed DockManager Asset browser doesn't need to be made from native, use [Dock] DockManager manages View toolbars menu, delete all native for it Dock widgets dont need to be QDockWidget anymore Use StateCookie to save Hammer layout, add a default layout
1 Year Ago
Dracula cape mesh/textures WIP prefab setup
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from main
1 Year Ago
subtracting 87439
1 Year Ago
added roof_bitumen_panels tileable material
1 Year Ago
Added Tags to Surface (HasTag, HasAnyTag, HasAllTags - define tags in resource) Remove ClientEntity.HasPermission (unused)
1 Year Ago
added gibs to the single weapon rack item updated prefab
1 Year Ago
Brutalist desc update
1 Year Ago
subtracting private bundles for brutalist
1 Year Ago
brutalist skin ID1
1 Year Ago
Fix up editor for entity workflow