240,827 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Rotation -> Angles -> Rotation test Fails because of #1250 Deal with singularities in Rotation.Angles() Fixes #1250
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Sandbox check more unmanaged types
1 Year Ago
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1 Year Ago
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1 Year Ago
Implicit eval Pass parent property values into ToYoga() for calc
1 Year Ago
Rotation -> Angles -> Rotation test Fails because of #1250 Deal with singularities in Rotation.Angles() Fixes #1250
1 Year Ago
I didn't actually delete the debug output
1 Year Ago
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
1 Year Ago
Don't set ITonemapSystem ptr if tonemap is disabled on scene camera
1 Year Ago
colbalt brutalist statue greybox level backup
1 Year Ago
I forgot to remove all the debug output
1 Year Ago
Sandbox bytes to value conversions
1 Year Ago
Add SceneCamera.Tonemap.Enabled and SceneCamera.Tonemap.Rate via accessor
1 Year Ago
Noodling with nodes More noodling WIP blueprint node interface Fleshed out NodeType
1 Year Ago
Merge from main
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
church building greybox level update
1 Year Ago
merge form main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from Attack Helicopter/ch47_homing_disable
1 Year Ago
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1 Year Ago
Out Of Game Rendering + Custom Map Loader Api
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere Remove vmpi lib from vfxcompile
1 Year Ago
Remove vmpi lib from vfxcompile
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
1 Year Ago
Refactor Remove now unused code
1 Year Ago
Increase network protocol Remove debug output
1 Year Ago
WorldTextEntity: Hammer gizmo uses specified color too
1 Year Ago
homing upgrade changes, etc overflow dmg bullets rework fear/freeze armor upgrades delayed heal upgrade evil chest flickers, etc skip spawning initial things
1 Year Ago
Unsaved assets
1 Year Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
Leaderboard backup, run #5741
1 Year Ago
Merge fix
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766 Add Entity.IsPawn Fixes sboxgame/issues/issues/3927 Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4 Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions Delete native point_worldtext Remove game rules proxy entity, whatever that is Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751 Delete env_clock and resourceprecacher Delete keyframe_track and move_keyframed Delete spatialentity and env_ambient_light, not even in the build Delete some more unused client headers Delete damagemodifier Fix fgd dying because of func_instance line Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText Merge branch 'master' into oog-rendering
1 Year Ago
These transform scopeguards add complication where it's not needed Don't assert on MATERIAL_LIGHT_POINT mixed light, just ignore it
1 Year Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
1 Year Ago
Merge Homing Missile Launcher -> Main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
1 Year Ago
Merge from main
1 Year Ago
Added a game tip for pilot controls
1 Year Ago
Fixed attack3 not being tokenised
1 Year Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity