198,725 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
1 Year Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
1 Year Ago
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1 Year Ago
Added support for cluster markers
1 Year Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
1 Year Ago
Swapped scroll to scrollgrow
1 Year Ago
.meta files
1 Year Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
1 Year Ago
shovel updates
1 Year Ago
Fix pooling error by removing HolsterSlot bone
1 Year Ago
Fixed artifacts in reticle-full crosshair texture
1 Year Ago
Saving state before fixing scroll properly
1 Year Ago
re-sized & renamed shovel worldmodel, prefab updates
1 Year Ago
merge from backpacks
1 Year Ago
Realigned scroll view Fixed scrollbar not aligning with mask
1 Year Ago
Merge from backpacks/player_remains
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
1 Year Ago
Swapped ladder over to using treatAsComponentForRepairs
1 Year Ago
exported CNY rocket launcher admire animation
1 Year Ago
Ladder hatches no longer require ladders to repair
1 Year Ago
Repairs can now ignore a specific item - removing it from required resources
1 Year Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
1 Year Ago
Add some more loot items for test purposes.
1 Year Ago
6 light test version.
1 Year Ago
Proposed clientside fix to skip being ignored
1 Year Ago
merge from icon_size_fixes
1 Year Ago
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1 Year Ago
Capped burst module size to match other weapon mods
1 Year Ago
Merge from main
1 Year Ago
Tweak flag model offset and move amount.
1 Year Ago
Merged main - resolved conflicts
1 Year Ago
Added american truck models progress
1 Year Ago
tweaked flag position
1 Year Ago
Assign FlagModel on the dlag.
1 Year Ago
merge from quarry_updates
1 Year Ago
merge from prevent_launchsite_targeting_mlrs
1 Year Ago
merge from eoka_fire_chances
1 Year Ago
merge from industrial_transfer_abort
1 Year Ago
Unsaved deleted metas
1 Year Ago
Material meta files
1 Year Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
1 Year Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
1 Year Ago
Update unused mining quarry deployable (for modding, not vanilla)
1 Year Ago
White loading texture
1 Year Ago
Loading screen now works for clothing (not an entity)
1 Year Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
1 Year Ago
Added loading spinner