241,137 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Moved test map spawn point
1 Year Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
1 Year Ago
Fixed WeaponRack compile and simplified code
1 Year Ago
Accurate ms and frame test
1 Year Ago
Frame
1 Year Ago
New proc
1 Year Ago
Send state updates per ent. Change handshake procedure, manual requesting of full update
1 Year Ago
Map tweaks, load the map in the editor
1 Year Ago
Fix client ping
1 Year Ago
Latency display
1 Year Ago
Fixed map didn't update properly
1 Year Ago
Mesh candidate. Scene backup.
1 Year Ago
Added the wdm_sandbox test scenemap
1 Year Ago
Reset instead of dc
1 Year Ago
Add Puppet.Reset
1 Year Ago
Cleanup
1 Year Ago
Cleanup
1 Year Ago
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1 Year Ago
▇▌▌▇▍▆▍▉▄▅▌▄▌ ▉█▍█ & ▊▉▄▊ ▋▌▇ ▉▋▄▋▍▇▉▅▆▊ ! ▅▋▍▆ ▉▍▄ ▍▊▍▍ ▅▅▉█▍▄▅▌█▉ ▉▄█▋ ▅▆▆▊ ▊▉▋▋▅█▊▍▆▄▊▍▋▅▌█▇ ▊▉▆▄ ▇▇▇ ▌▄▉▊█ █▇▊▌ & ▇▍█▆ ▇▄▄▋ ▍▋▄▅ ▉▌█▅▄█▉▊ ▍▉▇▅▇▍▄. ▍▍▉ ▌▋▍ ▅▇▆█▆▍▉█▉▄ ▉▆▆ ▆▆▅▉ █▍ ▌▄▌▋▉ ▆ ▌█▄▅▌█▍ ▇▅▇█ ▆▊▌. █ ▄▆█▉▌▌▄ ▊▌▌█ ▄▌▍ ▍▆▊▊▆▇ ▉▉▇▊▉▉ ▍▅▍▋ ▍ ▌▊▉▌ ▋█▅ ▊▇▌▋▆▇▇ █▅█▅▄▌ ▉█.
1 Year Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
1 Year Ago
▋▍▋▋▉▊.▊▄▊▄▊▋▋▄▇▄ ▆▋▉ ▌▆▄▇▇▆▌ "█▌▅▍█▇" ▄▊▄▊█▅ ▍▆▋▅▍▉▇▉ ▅█ ▅ (▉▊▌▊_▌▍▋▊), ██▋▅▋ ▍▋▉▆▊▅ ▍▋▉▄▋ ▇▄▅▅ ▋ ▍▋ ▊ ▍▋▉▆▊ ▋▆▊▇▍▄▋▆:▄▍▅▅▄▄▌▄▉( █▍▊ ) !▄▇▋▌▊ ▍█▋▄▅ !▄▇█ ▍▉█▉▊▋▉ ! ▇█▆ ▄▍▍▊▌▌▊ █▆▊▉▉██▋▋▍▉▍ ▆▌▍▌▊▅:▉█▉▌▋█▇▊▄▊▌▊▆▉▍▇▋▋ ▋▍ ▇▄▍ ▋▍▋▍▇▆ █▅▅▆▉▇▇▅ ▉▉▅▆▍█ ▋▍▄▊▄▄▌ ▅▅▅ ▋▋█_█▋▍▍* █▄▇▊▉▋▇▋▆▉▆▅ !▆▉▊█▊ ▅▌▌▄▍ ▆▇▆ ▍▄▉▋▌ ▍▇▊▊▋▆ '▉▋▆▅' ▋▌▌▉ ▊▄▍▉▅▇▋▆▍▅
1 Year Ago
1 Year Ago
Minor style fix
1 Year Ago
▋█▇▆▊ ▍▋▄█▆ ▅▅▇
1 Year Ago
Clean ups Duplicator copies sub materials lua_find* access restriction adjustments
1 Year Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
1 Year Ago
Initial commit
1 Year Ago
Initial commit
1 Year Ago
▅▍▌▆█▉▉ ▉▌█▉▆ ▍▇ █▊▆█▇▅▇▇▅▌▉▇█
1 Year Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
1 Year Ago
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1 Year Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
1 Year Ago
Update tutorial_02_basic_principles.vanmgrph
1 Year Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
1 Year Ago
yarn
1 Year Ago
█▌▍ ▋▆█▇▄▍▌
1 Year Ago
Add the new design
1 Year Ago
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more https://i.imgur.com/Laib79y.png
1 Year Ago
Public property setters on WorldTextEntity
1 Year Ago
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1 Year Ago
Tape collection https://files.facepunch.com/louie/1b0811b1/sbox-dev_HyjLssrXwH.jpg
1 Year Ago
WIP new track cross section
1 Year Ago
Hold E to pickup backpack instead of opening the radial menu
1 Year Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
1 Year Ago
Map
1 Year Ago
Allow CNavArea:SetParent( nil )
1 Year Ago
merge from main
1 Year Ago
merge from BoatsAtWorldEdge
1 Year Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
1 Year Ago
Fix hunger ticking down straight away Added support for deployables to produce resources over time