241,137 Commits over 3,867 Days - 2.60cph!
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Accurate ms and frame test
Send state updates per ent. Change handshake procedure, manual requesting of full update
Map tweaks, load the map in the editor
Fixed map didn't update properly
Mesh candidate.
Scene backup.
Added the wdm_sandbox test scenemap
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Clean ups
Duplicator copies sub materials
lua_find* access restriction adjustments
Player:IsListenServerHost is now shared
Stricter access control for lua_find* conncommands
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Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn
Add backpack container to CRC hash when switching clothing
Taadaa now it shows on your back!
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Update tutorial_02_basic_principles.vanmgrph
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more
https://i.imgur.com/Laib79y.png
Public property setters on WorldTextEntity
Tape collection
https://files.facepunch.com/louie/1b0811b1/sbox-dev_HyjLssrXwH.jpg
WIP new track cross section
Hold E to pickup backpack instead of opening the radial menu
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
Allow CNavArea:SetParent( nil )
merge from BoatsAtWorldEdge
render.RenderView now accepts "viewid" option
Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
Fix hunger ticking down straight away
Added support for deployables to produce resources over time