241,178 Commits over 3,867 Days - 2.60cph!
Merge from clan_chat_emoji_fix
Move culling mesh counts to GPUCulling class
Remove all workshop skin support since it is causing issues & we can do it properly later
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
Update camera distance position (#58)
Change trace inside UnicycleCamera to ignore entities with "player" tag.
Add loading screen
Update menu file list
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
Games list/join game page
Update GamemodeIdentity style
Improved USP slide angle
Refund the whole crafting queue of sleepers when a player loots them
Add Matchmake button to ServerList
Compiled shaders for SSR except complex
Give lobbies titles, so servers also get them
Better alignment for ServerListPage footer
Add shadow to server list column
Fix pathes and attributes
Try to escape backtracing linear search in power of two increments
Pass downsample ratio to intersection and denoiser so that we keep a full res hi-z buffer for fullscreen traces
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Add UnstuckMechanic
Change GameStatus style
Add OnReadyStateChanged
Should sort out the ready system issues
Update DrawCall buffer from CPU every frame for stability
Fix typo in GPUBuffer<> wrapper
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created
Always clear the full memory of a ComputeBuffer when it is created
Default copy the existing ComputeBuffer over to the new one when expanding it
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CSS: Fix nesting inside `background` (fixes devcam)
Moved GunfightCapturePanel dir
Remove a bunch of unused code
Disable clan system by default
Cleanup Frambuffertexture bullshit, it's on scenesystem now
Support turning on/off clan system with clan.enabled convar
Add different crouch action
Fix not assigning correct gunfight camera target
.sbproj update
Write the entire DrawCall array to the ComputeBuffer when it expands
CSS `background` shorthand no longer requires specific order, more compliant with spec
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added branding to ash_bin assets
Tool vis works in ScenePanel and anything else that uses Graphics.RenderToTexture
https://files.facepunch.com/matt/1b0111b1/sbox-dev_gjSS0HmRRF.png
Show the bounds nicer
Remove unused
Convert root HUD to razor
NameTag uses razor
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SVG wrapper documentation, moved to Sandbox.Utility.Svg
Add placement log (used later for timelapse generation)
Separate camera rotation / weapon rotation for sliding