241,191 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Use TypeLibrary to support code-defined weapons on top of weapon defs
1 Year Ago
New libpolygon API
1 Year Ago
Start of reading shapes from SVGs Added PolygonMeshBuilder.Extrude(height, smooth) Nicer interface, fixed rounding normals
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
lobby view
1 Year Ago
NRE fix
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Heatmap support, fix potential exception with HTTP timeout.
1 Year Ago
Increase re-connection timer. Decrease initial connection time.
Leaderboard backup, run #4877
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
1 Year Ago
A better-feeling system for preventing boats reaching the world edge
1 Year Ago
Simple repelling force for boats near world edge
1 Year Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Minicopter code review changes
1 Year Ago
Heat changes
1 Year Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
1 Year Ago
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1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Fix unnecessary mesh instance data assert
1 Year Ago
Add empty decal for water surface, surfaces will always fallback to default
1 Year Ago
Cloud brass ejections
1 Year Ago
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
1 Year Ago
Fix reload on mp5
1 Year Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
1 Year Ago
v_mp5: attachments
1 Year Ago
Add weapon_mp5
1 Year Ago
w_mp5: physics shapes + quick AO proxies
1 Year Ago
w_mp5: bone & attachments
1 Year Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Code review changes
1 Year Ago
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1 Year Ago
Heat
1 Year Ago
merged from main
1 Year Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
1 Year Ago
merge from campfire_tugboat_fix
1 Year Ago
merge from TugboatJuly
1 Year Ago
merge from main
1 Year Ago
merge from TugboatDroneDeployFix
1 Year Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
1 Year Ago
disable pointer events on box-footer