125,636 Commits over 4,171 Days - 1.26cph!
Replace old SHDO shader options, set keyword dynamically during bake
Merge from render_pipeline_testing
merge from basesculpture_rpccleanup
fixed checks on sculpture access permissions on BaseSculpture server RPCs
ghost ship C and D variants set dressing progress
Reparent colliders in edit mode
Merge from hardcore_refresh
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id)
This will wipe all existing fog of war
Use SetTextureEx, handle camera struct better
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
Merge from hardcore_refresh
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
Various fixed with the social system in the new menu:
Fixed 'enter message' text being empty
Fixed 'DM' text sticking around
Chat text popping up is decoupled from the friends menu
Added a transition animation when chat comes up/goes away
Use selectable texcoords to fix vertex stream issues in build
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Fixed offline store message not showing up when your net is offline
Add health threshold based speed reduction.
Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
Fixed limited tab scrollbar not working
Tweaked weekly skin color generation
Fixed non scrappable items not showing their market price
Fixed Wall Divider Pack loc conflict
Rebalance health contribution for boat pieces.
Add some damage debug.
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4
Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
Unhide Jalopy seat and Flechette Gun without mounting HL2
`weapon_fists` sets Weapon in DamageInfo (Community Contribution)
Status prints server uptime
Improve NPC animation support for pistols and rifles
Combine NPCs no longer T-pose with pistols.
Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up
Enable EP2 behaviors for npc_combine_s
Some sort of "march" thing?