193,088 Commits over 4,049 Days - 1.99cph!
Fixed viewmodel arms not getting tinted
Added ping leeway to GetReactionTime calculation
Bugfix: fix GamePhysics batched queries bugs
- Was incorrectly indexing the array of results
- GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code)
Tests: ran unit tests - they now pass
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
zigg jungle overgwrowth progress
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests
This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly.
Tests: ran all tests
Snake corpse.
Spawn corpse.
Additional fixes for Metal API
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
Added placeholder snake venom item
Reaction time and chance to reposition tweaks
lerp direction changes rather than straight setting
Tweaked boomerang return arc
Fixed look rotation zero error on server projectiles
Update: making PlayerCache a server-only utility
- Made some tests server only
It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway.
Tests: compiled in editor
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
Merge from high_walls_skins
Fixed frontier icons not mip mapping
Set snake population biome to jungle
Fixed frontier wall item move sounds
Fixed high external frontier walls not dropping gibs
Fix frontier wall not respawning properly when reskinned
Merge from jungle_update (protocol bump)
zigg jungle overgwrowth progress
Merge from deployable_corpse
Move interface from placeholder location to new file IReceivePlayerTickListener
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Removed bone dart item and related setup.
Wood dart default ammo type.
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