241,363 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Refactor to specify gamemode as parameter
1 Year Ago
Test stat in main menu
1 Year Ago
Squash-merge "mainmenu" into "boomer2"
1 Year Ago
Groundwork for stats integration
1 Year Ago
Compile content - don't set parent package as voxeltest (?)
1 Year Ago
pumpjack scrolling material update
Leaderboard backup, run #4493
1 Year Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
1 Year Ago
played myself, there was one more tiny instance
1 Year Ago
fixed all cases of mesh flickering on the powerline platforms
1 Year Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
1 Year Ago
Remove very last DX9 references from source code 🫡 rubikon: Fix double free crash in CMultiworldSoftbodyStepper
1 Year Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
1 Year Ago
Cleaned up template vmap (removed missing models)
1 Year Ago
fix multi-choose upgrade exploit, temp disable player material change, etc
1 Year Ago
Use Sound.Listener as a priority in SoundscapeFrame
1 Year Ago
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1 Year Ago
Copy player anim params to viewmodel
1 Year Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
Leaderboard backup, run #4469
1 Year Ago
v_usp: move reloading states into their own sub-state machine, make fire additives with a separately timed reload interruption
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
updated prefab (adjusted light position also)
1 Year Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
1 Year Ago
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1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Use default skinId for ShadowOnly renderers
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Editor screenshot tool wip/tests
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Added more clearance to the underground stations to fit in all train module types
1 Year Ago
Base font size, remove unused texture from menu
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add debug to figure out why trees are not showing as billboards
1 Year Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities Merge branch 'main' into prerelease
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
1 Year Ago
Fix ConstructionPlaceholder not being removed from building blocks
1 Year Ago
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1 Year Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding