241,377 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
1 Year Ago
Update Qt with backported QTextEngine fixes for shitty strings TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
1 Year Ago
Decrease opacity of emoji autocomplete box in the chat window
1 Year Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
1 Year Ago
Use enclosing block statements
1 Year Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
1 Year Ago
Merge global_networked_bases -> aux2
1 Year Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
1 Year Ago
Recompile vpk again
1 Year Ago
Fix obsoletes
1 Year Ago
Remove test events
1 Year Ago
Fixed emerge materials
1 Year Ago
better temp replacement for the spitter projectile (sprite)
1 Year Ago
Map meta
1 Year Ago
Compiled map, css cleanup
1 Year Ago
fp.bat: use vswhere to find vcvarsall.bat Fixed a possible crash with certain fonts when shaping strings consisting only of control characters qt/qtbase/commit/fccd419dd632306a4bd85928223e0a56a59510ef Unicode: fix the extended grapheme cluster algorithm qt/qtbase/commit/be0aa6a9a230dc98994cb65d97b76be7ae695a44 Fix handling of surrogates in QBidiAlgorithm qt/qtbase/commit/94ce755dcd823678b0338f4bb4149fe4eeb844c2
1 Year Ago
Update razor code to put single-statement code in braces so Rider doesn't moan. Fixed map, update all references for models used on Asset Party.
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Allow emoji's in the pre colon portion of the string when using add2
1 Year Ago
Renamed :torch: to :light:
1 Year Ago
Fix autocomplete NRE when highlighting an option and updating the text input
1 Year Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
1 Year Ago
Update dance emoji, 37% more style Added :scientist: emoji
1 Year Ago
Add DistanceMin and DistanceMax to music player
1 Year Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
1 Year Ago
Give ProjectCreator "Create" button an icon
1 Year Ago
Update templates (shooter game menu, template descriptions)
1 Year Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
1 Year Ago
Set the same expandgroup margin in StartScreenHome too
1 Year Ago
Pass server title to server login
1 Year Ago
Fix crash with procedural materials
1 Year Ago
Actually save the verification 🤦
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Remove ProjectList ExpandGroup top margin
1 Year Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
1 Year Ago
Add server verification command Check server's whitelist status from backend
1 Year Ago
Set cursor type for IconButton Add some tooltips to welcome screen
1 Year Ago
Add route to check if a server is verified
1 Year Ago
_c's Additional blend layers for grass dirt blend and asphalt blend Small flower models Stone tile brick materials
1 Year Ago
Switch to port 8080 Add server verification route
1 Year Ago
Enable instancing for locker & TC
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Audioplayer (#1167) Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
1 Year Ago
Network++ up to 2500 to avoid conflicts on aux2
1 Year Ago
Recompile all assets Add global jump & distance travelled stats
1 Year Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
1 Year Ago
Garage door uses normal rendering in network range
1 Year Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
1 Year Ago
Make package selector modal Add IsContentMode to tools Global class