130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Prevent buiilding volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevators preventing door controller deployment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed parented wires not being updated correctly, for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Target returning dummy data if no player outside of zone detected
 
                
                
                
                
                
             
         
        
            
            
            
                
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                added residential door to radtown houses
tweaked valpha on windows bar for a tad more oomph
 
                
                
                
                
                
             
         
        
            
            
            
                
                created a residential hinged door from previous residential building door
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed parented wires not being updated when opening/closing the door when wiring
 
                
                
                
                
                
             
         
        
            
            
            
                
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                powerlines ziplines prefab rebuilt
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated textures for legacy crate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed heat haze artifacts on incendiary rocket explosion
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed cargo ship harbor container displaying further than the others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored a method widely used by plugins
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtract 
96396 bradley_scientists_changes until my Unity starts working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implementing some of QA's first round of feedback on radtown redux
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                primitive colliders for generic doors and windows frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from huntingtrophygibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from harbor_crane_ramp_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradley_scientists_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from storage_adaptor_parent_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functional motorbike kickstand, some refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossbow & legacy bow fire arrow visual upgrades.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound bow 3rd/1st fire arrow updates.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Comment out PingEstimator spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fire arrow projectile visual revamp
Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway
Arrow now illuminates a little bit around it mid-flight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flamethrower vms getting strangely offset particle effect spawn positions
Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water bucket VM fluid sim not working with viewmodel camera
Also did some general cleanup of the fluid sim script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bags preventing door controller deployment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked fire arrows on hunting bow viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recache viewmodel renderers on molotov
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (needed for S2P)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps
Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server
Will need a S2P on both harbors once merged to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically spawn players at random points on the map every half second (and then kill them)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                separated kickstand from the main rig to allow for the sidecar connections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
 
                
                
                
                
                
                    
    
        
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                Remove more PingEstimator spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically kill players 20 seconds after spawn, unless they're the local client player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person.
Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles.
Also added a tiny light source to it and made it look and perform better.