241,356 Commits over 3,867 Days - 2.60cph!
Print number of prefabs added, removed & sort `print_prefabs` by number of prefabs missed
Show download speed in loading screen
updated animator speed change parameter on the pumpjack static prefab to 0.4
Fix up pointer events for package card
Placeholder setup game page
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merge from august_art_bugfixes
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
Leaderboard backup, run #4517
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one)
Better camera control on parachute, lock the players eye position to it's actual model eye position
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
Introduce drag gradually over a second as the parachute is deployed for a more natural look
Refactor foot ik to have less huge blocks of copy and pasted code
Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
Merge AttackHelicopterPreTurret -> Aux2
Fix missile pos negative collider scale complaints
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
A complex merge from Main -> AttackHelicopter with 56 reconciled conflicts
Merge from global_networked_bases -> aux2
Fix initializing & destroying instanced rendering system not working (at least in editor)
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
Added an AnimatorLOD to the mining quarry
Add animatorSpeedChange quarry variable to control animator ramp up/down
Fixed missing animator and renderer connections
Do finer steps on soft shadowing of directional AO
https://i.imgur.com/VDwm44j.png
Cannon related FX & some more random stuff
Unused file cleanup.
Don't use Trace.WorldAndEntities in MoveHelper
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window.
Muzzle tweaks.
Start tracking time played w/ component on client
Firing effects WIP & related temp files.
Start on stats main menu page
Refactor to specify gamemode as parameter
Squash-merge "mainmenu" into "boomer2"
Groundwork for stats integration
Compile content - don't set parent package as voxeltest (?)
pumpjack scrolling material update
Leaderboard backup, run #4493