241,356 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Print number of prefabs added, removed & sort `print_prefabs` by number of prefabs missed
1 Year Ago
Show download speed in loading screen
1 Year Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
1 Year Ago
Up the brightness
1 Year Ago
Basic loading screen
1 Year Ago
Fix up pointer events for package card
1 Year Ago
Placeholder setup game page
1 Year Ago
Cleanup
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
Leaderboard backup, run #4517
1 Year Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
1 Year Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
1 Year Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
1 Year Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
1 Year Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux2
1 Year Ago
1 Year Ago
Fix missile pos negative collider scale complaints
1 Year Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
1 Year Ago
A complex merge from Main -> AttackHelicopter with 56 reconciled conflicts
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix initializing & destroying instanced rendering system not working (at least in editor)
1 Year Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
1 Year Ago
Added an AnimatorLOD to the mining quarry
1 Year Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
1 Year Ago
Do finer steps on soft shadowing of directional AO https://i.imgur.com/VDwm44j.png
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Don't use Trace.WorldAndEntities in MoveHelper
1 Year Ago
.meta's
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Start tracking time played w/ component on client
1 Year Ago
Style adjustments
1 Year Ago
Firing effects WIP & related temp files.
1 Year Ago
Start on stats main menu page
1 Year Ago
Refactor to specify gamemode as parameter
1 Year Ago
Test stat in main menu
1 Year Ago
Squash-merge "mainmenu" into "boomer2"
1 Year Ago
Groundwork for stats integration
1 Year Ago
Compile content - don't set parent package as voxeltest (?)
1 Year Ago
pumpjack scrolling material update
Leaderboard backup, run #4493