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attack heli turret gibs
prefab update
Racer Helmet Adjustments + Closed Visor version
https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg
https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg
Adjustments to the textures and materials of the visor.
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setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
Minimal content project no longer adds a default map file
Also renamed the project to "empty". Map files can still be created via right click in the asset browser
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
When closing or opening a game project, run disconnect & close active menu
Fix setting GameLobby.ConVars not checking correct key for input
Remove Map options for Game projects (this stuff to be handled in game menus only in future)
Remove map select stuff from LaunchConfig
Remove validate map stuff from GameMenuInstance
Obsolete ValidateMap, MapSelectionMode and MapList
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
Close project creator when creating not a game project
Tools PopupWindow correctly sizes to content
Descriptions for tool/library minimal projects
Implement compacting array of meshes when expanding but it still sucks
Rollback EffectData:SetHitBox change
Merge branch 'main' into prerelease
Clean stats section
Trim some of the global lobby stuff
Merge from hackweek-chat-emoji
Fixed emoji's deleting themselves if the character limit of the input field was 0
attack heli turret model
lods and helper setup (parts rotate properly and can be controlled by code)
updated heli prefab (hid the previous turret model)
Added "teleporteveryone2me" command
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
Fix streaming resampled audio, keep decoding until there's enough for output
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Fix ReadStructuresFromStream overflow
Fix ByteStream exploits
Seal some classes
Leaderboard backup, run #4445
Merge from hackweek-chat-emoji
Cleanup
Emoji gallery will now respect the maximum character limit of the input field it's attached to
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus
Fixed a pooling issue with the emoji gallery on the vending admin panel
Update Qt with backported QTextEngine fixes for shitty strings
TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
Decrease opacity of emoji autocomplete box in the chat window
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode
Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
Use enclosing block statements
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
Merge global_networked_bases -> aux2
Add "remove instancing" menu option to remove instanced rendering from prefabs
Remove instanced rendering from TC (DeferredMeshDecal)
better temp replacement for the spitter projectile (sprite)