userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

2 Years Ago
Fixed magnet crane audio (was broken in this branch)
2 Years Ago
Reset engine/brake/mass to old values
2 Years Ago
Merge MagnetCraneUpdates -> MCUpdatePhysics
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Calculate a separate rotation speed per tread. Fixes magnet crane treads sometimes animating in the wrong direction when turning.
2 Years Ago
Renamed magnet crane treads (were "threads") and some collider gameobjects.
2 Years Ago
Added ability for magnet crane to both turn and drive forward/back at the same time (can still spin on the spot if turning without any throttle input)
2 Years Ago
Initial work on magnet crane wheel colliders and driving physics
2 Years Ago
Adjusted magnet crane colliders. Removing all VehicleWorld colliders on the client.
2 Years Ago
Pt2
2 Years Ago
Fixed magnet crane mounted driver not syncing up visually with the crane itself when rotating the cabin (yaw controls)
2 Years Ago
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
2 Years Ago
- Fixed magnet crane arm movement speed being affected by physics delta. - Fixed magnet crane arm movement speed also being affected by dropped physics frames when exceeding maximumDeltaTime (capped to avoid massive moves if the server stalls).
2 Years Ago
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
2 Years Ago
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
2 Years Ago
Minor edits
2 Years Ago
Subtract 68861, flag is needed
2 Years Ago
Only do Update ticks when the magnet crane is in use or moving
2 Years Ago
Removed unused magnet on/off flag
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Fixed server compile - unused variable
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Manifest update
2 Years Ago
Okay, actually one more final edit
2 Years Ago
One final bump animation edit
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Minor edit
2 Years Ago
Bump anims triggered more often, especially at low speeds
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Removed debug print
2 Years Ago
Higher threshold for bumping
2 Years Ago
At minimum strength, still weight the animation at at least 30%
2 Years Ago
Changed snowmobile bump animation to use layer opacity
2 Years Ago
Disable debug print
2 Years Ago
Average the bump anim velocity values a little - compare the two most recent with the previous two
2 Years Ago
Allow bumps to play a little more often
2 Years Ago
Fixed double bumps
2 Years Ago
New (better?) bump anim trigger code
2 Years Ago
Bug fixing
2 Years Ago
Scrap the recent velocity array, use a single value instead
2 Years Ago
Only bump on velocity reductions
2 Years Ago
Improved PlayReactionAnim parameter code
2 Years Ago
0 forwardReaction value by default
2 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
2 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
2 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Disabled the bump anim code again until the new system is set up.
2 Years Ago
Minor wording clarity edit