userBill Bcancel

8,534 Commits over 1,887 Days - 0.19cph!

2 Years Ago
Don't destroy vehicle anymore at 0 health
2 Years Ago
Switch vehicle model to the destroyed model when at zero health
2 Years Ago
Switch vehicle model to the destroyed model when at zero health
2 Years Ago
Add placeholder destroyed models to modules
2 Years Ago
Add placeholder destroyed models to modules
2 Years Ago
Merge Main -> Vehicles
2 Years Ago
Merge Main -> Vehicles
2 Years Ago
Added collision damage for modular vehicles
2 Years Ago
Added collision damage for modular vehicles
2 Years Ago
Remove debug print
2 Years Ago
Remove debug print
2 Years Ago
Adjust collision FX
2 Years Ago
Adjust collision FX
2 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
2 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
2 Years Ago
Fix BaseVehicle extra bracket
2 Years Ago
Fix BaseVehicle extra bracket
2 Years Ago
Merge from Main -> Vehicles
2 Years Ago
Merge from Main -> Vehicles
2 Years Ago
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2 Years Ago
- █▇▍ ▌▉▉▇▊▋ ▍▋▉▌▌▊ ▊▋█ ▆▉▆▌▆▉▇▄▊▍ ▇▅▄▇ ▉▋▊▅. ▊▍▍'█ ▍▍▉▋█▇▅ ▌▇▊▍▊▊▆▄▊▅ ▇▉█▍█▇▉, ▌█▄ ▄▆▉▍▋▉ ▌▉▆▇▉▄ ▍▍ ▌▉▋ ▆▇▊▆▋▄▍ ▆█▉▉▉▊▍. ▌▄▆ ▄▊ ▋▊▅▅▌ ▊▋▇▊▆▉ ▉▄▌▉▇ ▉▋▌ ▇▅▊▋ ▆▄ ▇▄▊▇▊▄▋ ▌▅▌▄ ▄▆▌▊▍▋▇▍▌▍ █▊▄▊▇▇ █▋█ ▅▍▌▄ █▉▅'▍ ▍▆▌▋▌. ▄▉▆▆ ▌▅ ▇█▆▋█▄▍▇ ▉▋▇ ▋▆ ▄▋▊▄▅ ▅▇▄▌▋. - ▇▋▍▆▉▊▉▇ ▄█▆█▍▌ ▆█ ▄▉▆ ▉▅▉█▉▊▅
2 Years Ago
Split StandardVehicleModule into three, with .Client/.Server separate
2 Years Ago
Split StandardVehicleModule into three, with .Client/.Server separate
2 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
2 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
2 Years Ago
Reduced base chassis health
2 Years Ago
Reduced base chassis health
2 Years Ago
Remove mountables when seating is destroyed
2 Years Ago
Remove mountables when seating is destroyed
2 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
2 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
2 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
2 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
2 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
2 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
2 Years Ago
Cherry-pick Bill's boat fix
2 Years Ago
Cherry-pick Bill's boat fix
2 Years Ago
Merge from Main->Vehicles
2 Years Ago
Merge from Main->Vehicles
2 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
2 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
2 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
2 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
2 Years Ago
Adjust engine RPM sounds
2 Years Ago
Adjust engine RPM sounds
2 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
2 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
2 Years Ago
Modified tire friction and steer values
2 Years Ago
Modified tire friction and steer values
2 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.