249,923 Commits over 3,959 Days - 2.63cph!

48 Days Ago
foundation step doesn't need detail collider as it isn't see-through
48 Days Ago
merge from main
48 Days Ago
roof alignment fixes, eliminating zfight in a few places
48 Days Ago
Merge from simple_upgrade
48 Days Ago
Check item blueprint is unlocked.
48 Days Ago
Remove codegen from AuthorityAttribute
48 Days Ago
Merge from main
48 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
48 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
48 Days Ago
Update to walkway kit
48 Days Ago
Sculptures respect the Hide/Censor Signs setting
48 Days Ago
Show state header on hud
48 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
48 Days Ago
Reveal player location by highlighting them if the round is taking too long
48 Days Ago
Updated the DLSS dll file to version 3.8.10.0
48 Days Ago
Add RpcAttribute, RpcMode
48 Days Ago
added more controls to ugc panel for sculptures
48 Days Ago
Change navmesh initialization to sync
48 Days Ago
icon for twitch rivals flag
48 Days Ago
Feedback when hovering over, and selecting cards
48 Days Ago
exported updated wolf ledge attack animation
48 Days Ago
Exaggerate broken shadows
48 Days Ago
Fade-in end-round UI so it's less abrupt
48 Days Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
48 Days Ago
Different logic to dictate which cards we played in the current arena
48 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
48 Days Ago
Go back to prep phase for each half, so we play another card per arena round
48 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
48 Days Ago
Drop card inventory on scene changes, it's not needed
48 Days Ago
Disable some calls to narrow down where test is failing on CI
48 Days Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
48 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869 Scene view: disable gizmo interactions while doing camera movement SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation Fix warning Add dark_descent and cat_harvest package tests Merge branch 'master' into navmesh-dynamic-obstacles
48 Days Ago
Tweaked multicam shadow scene
48 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
48 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
48 Days Ago
recompile water_drum assets
48 Days Ago
Added multicam.brokenshadows.scene
48 Days Ago
Remove some asserts
48 Days Ago
merge from main -> enable_monument_scenes
48 Days Ago
mp5 temp fix
48 Days Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
48 Days Ago
fixed missing strap on lod1
48 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
48 Days Ago
fixing some lod distances
48 Days Ago
merge from birthday11
48 Days Ago
Cherry picked blend shader detail layer changes to main
48 Days Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
48 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
48 Days Ago
merge from save262 - Staging wipe
48 Days Ago
phrases