userBill Bcancel

13,125 Commits over 2,800 Days - 0.20cph!

2 Years Ago
Set Craggy back to the default time of day
2 Years Ago
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak - Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B - Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population) - Fixed NREs in BaseNavigator HasPath
2 Years Ago
Merge Main -> General QOL
2 Years Ago
Full manifest rebuild
2 Years Ago
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
2 Years Ago
Removed double-up model scripts on crossbox.entity and speargun.entity
2 Years Ago
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
2 Years Ago
Merge Main -> General QOL
2 Years Ago
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
2 Years Ago
View angle edit
2 Years Ago
Let snowmobile driver look down a little further
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Disable the player bump animation on snowmobiles, not in good enough condition to release as-is
2 Years Ago
Set snowmobile driver animation speed to zero. Fixes swapseats causing wrong angles on the passenger pose. Will do a proper fix after patch.
2 Years Ago
Fixed Tomaha ski extension bug
2 Years Ago
Fixed snowmobile suspension warping
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Snowmobiles: Don't tick fuel all the time
2 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
2 Years Ago
Manifest updates
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Improved bump animation showing code
2 Years Ago
Merge new bump animation -> Snowmobile
2 Years Ago
Adjustments
2 Years Ago
Better player bump animation triggers. Play if there's a big velocity change (crashes etc), or if there's a sudden suspension compression.
2 Years Ago
Don't play bump anim too often
2 Years Ago
Temp setup: Print "BUMP" when the drivers gets bumped
2 Years Ago
Assigned snowmobile override controller
2 Years Ago
More potential dismount points for snowmobiles
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Collision test - switch to continuous detection. May be fine, or may cause random sudden stops while driving fast on rough terrain. TBD
2 Years Ago
Simplified the generic snowmobile world collider
2 Years Ago
Removed Tomaha light double-ups, fixes visual z-fighting/flickering
2 Years Ago
Removed modular-car-engine-test-nice-setup
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Increased snowmobile collision damage taken (was very low, still pretty low)
2 Years Ago
More wheel spin slip, it's cool
2 Years Ago
Limited the frequency of engine start fail sound
2 Years Ago
Audio code comment
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
LOD cull snowmobiles from further away
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Added a small amount of suspension travel to the generic snowmobile treads
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Fixed generic snowmobile ski snow FX now always showing up anymore
2 Years Ago
Merge Snowmobile -> Main