249,884 Commits over 3,959 Days - 2.63cph!

49 Days Ago
Scene view: disable gizmo interactions while doing camera movement
49 Days Ago
Implement weapon modifier events, works for targeted card and global
49 Days Ago
Remove box from navmesh debug draw
49 Days Ago
Fix some NREs when accessing colliders from navmesh components
49 Days Ago
Dispose old entries
49 Days Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
49 Days Ago
Ensure navmesh area stays in sync when linked collider changes
49 Days Ago
ICardDisplay
49 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
49 Days Ago
merge from battery_fullcharge_slot
49 Days Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
49 Days Ago
Make sure the aux output drain can’t exceed 1
49 Days Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
49 Days Ago
Added knight armour assets and set up prefabs.
49 Days Ago
Sync the timer
49 Days Ago
Simplify ReflectivePlane
49 Days Ago
Remove useless code, show timer in prep phase
49 Days Ago
Work on card ui Refactor card inventory ownership/networking
49 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
49 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
49 Days Ago
Fix CameraIntro NRE
49 Days Ago
Cleanup header
49 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
49 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
49 Days Ago
Battery code cleanup
49 Days Ago
Battery code cleanup
49 Days Ago
Send client selected timescale to the server. Request timescale for the client selected one
49 Days Ago
Cleanup NavMeshArea Component
49 Days Ago
Don't actually prevent short rcon passwords... yet.
49 Days Ago
Don't actually prevent short rcon passwords... yet.
49 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
49 Days Ago
New arena 2
49 Days Ago
CardInventory
49 Days Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
49 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
49 Days Ago
Cleanup
49 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
49 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
49 Days Ago
Only show feed items from unreleased games
49 Days Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
49 Days Ago
cinematic 4k car radio texture and material
49 Days Ago
frontier high wall and gate collider import options
49 Days Ago
car radio model and textures materials and basic prefab setup
49 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
49 Days Ago
Define cards
49 Days Ago
Scene Overlay: unsubscribe from event properly
49 Days Ago
merge ice_sculptures->main
49 Days Ago
merge from main
49 Days Ago
corrected carving bounds check - big performance gain
49 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)