193,115 Commits over 4,049 Days - 1.99cph!

46 Days Ago
Merge: from main Tests: ran unit tests for Rust.Global due to conflicts in the asmdef
46 Days Ago
merge from main, will rebuild mannifest
46 Days Ago
Fixed adobe gate lock and controller positioning
46 Days Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
46 Days Ago
Desal Tank material and position update
46 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
46 Days Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
46 Days Ago
merge from properbeejail
46 Days Ago
merge from remove_old_chicken
46 Days Ago
merge from Item_Descriptions_update
46 Days Ago
merge from easter2025
46 Days Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
46 Days Ago
Chicken food consumable information UI NRE fix
46 Days Ago
Merge from jungle_update
46 Days Ago
46 Days Ago
Scenes + prefabs + assets backup
46 Days Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
46 Days Ago
sar/lr300/ak47u updated backpack offsets
46 Days Ago
Merge from media_projects
46 Days Ago
Parent merge
46 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Player seed updates
46 Days Ago
wip mesh decal support
46 Days Ago
Only bother increasing nucleus stats if its not grade 1
46 Days Ago
Max XP is now whatever grade 1 starts at
46 Days Ago
Align under over 25 degrees and over 16 degrees
46 Days Ago
Fixed incorrect perfect growth rate calculation
46 Days Ago
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47 Days Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
47 Days Ago
Merge from jungle_update
47 Days Ago
Compile fix
47 Days Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
47 Days Ago
Merge from jungle_update
47 Days Ago
Merge from Snakes
47 Days Ago
Todo
47 Days Ago
Clean: last ReadOnly added Tests: unit tests
47 Days Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
47 Days Ago
Codegen
47 Days Ago
manifest
47 Days Ago
Clean: moar ReadOnly Tests: ran unit tests
47 Days Ago
Merge from snakes/mfju (merging from jungle update fix branch)
47 Days Ago
Fix lua_topointer Minor cleanups color_correction works with fog_volume Brings over Master/Simulate clientside spawnflags Upgraded colorcorrectionui to CS:GO's version with ability to load saved presets, also fixed preview not working Fixed GM:NeedsDepthPass causing NPCs to not render Also fixed it rendering ropes twice. Apparently the engine removes m_pRenderable from NPC entities for some reason? Remove DOFModeHack from pp_bokeh Rollermine becomes TWOPASS when open instead of translucent This makes it render better with SSAO pass (such as bokeh DOF)
47 Days Ago
Merge from jungle_update
47 Days Ago
Fix a missed line when manually merging Modifier.cs
47 Days Ago
Clean: a lil more ReadOnly Tests: unit tests
47 Days Ago
Clean: more ReadOnly usage Tests: ran unit tests
47 Days Ago
water desal tanks update LOD0 and texture pass.
47 Days Ago
Merge from jungle_update