249,880 Commits over 3,959 Days - 2.63cph!

49 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
49 Days Ago
manifest update post merge
49 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
49 Days Ago
Arena two
49 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
49 Days Ago
Merge from simple_upgrade
49 Days Ago
UI for half/round end state
49 Days Ago
Call AttachToBuilding
49 Days Ago
merge from main
49 Days Ago
Cinematic high hit is way too loud
49 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
49 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
49 Days Ago
Tutorial Art Tutorial Scene
49 Days Ago
Merge from simple_upgrade
49 Days Ago
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49 Days Ago
Fix NRE on start
49 Days Ago
set ID
49 Days Ago
Merge: from main Tests: none, no conflicts
49 Days Ago
Simple basic recoil
49 Days Ago
Merged from siege_weapons
49 Days Ago
Camera.hlsl and Time.hlsl stubs
49 Days Ago
Broadcast tracers Show health in hud
49 Days Ago
removing old autospawn cliff related prefab folders
49 Days Ago
Player damage
49 Days Ago
merge ice_sculptures->main
49 Days Ago
merge from main
49 Days Ago
added ice block to iconrender scene's ice sculpture
49 Days Ago
removing some incomplete unused content folder
49 Days Ago
removing old cliffs, old formations except types still in use, test folders
49 Days Ago
Fix not switching assembly during hotload
49 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
49 Days Ago
Merge from simple_upgrade
49 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
49 Days Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
49 Days Ago
Frisbee blockout
49 Days Ago
Server sends code archive instead of assembly Client compiles code archives
49 Days Ago
Don't try to compile code archives on local packages
49 Days Ago
tint test map
49 Days Ago
Merge from launcher reload bug
49 Days Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
49 Days Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
49 Days Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
49 Days Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
49 Days Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
49 Days Ago
merge from main
49 Days Ago
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49 Days Ago
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49 Days Ago
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49 Days Ago
update particle rework scene
49 Days Ago
fixed colliders on sculpture that were blocking some placement and block upgrades