249,843 Commits over 3,959 Days - 2.63cph!

50 Days Ago
- Got recent transactions displaying - Fixed index
50 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
50 Days Ago
main -> vendingmachine_transaction_history
50 Days Ago
radiation_cube_support -> main
50 Days Ago
Removed logs
50 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
50 Days Ago
Proper feedback if we're looking for a game
50 Days Ago
Hold the weapon in hold bone if we're proxy
50 Days Ago
This works I guess?
50 Days Ago
Female skinset setup
50 Days Ago
Make spawnpoint assignment deterministic
50 Days Ago
merge from main -> aux3
50 Days Ago
Actually set the player's position
50 Days Ago
Subtract merge from broken queue_improvements branch
50 Days Ago
Cherrypick menu loading screen change
50 Days Ago
Cherrypick code changes from queue_improvements onto new branch
50 Days Ago
player preview fixes
50 Days Ago
If we can't find a lobby - make one Use your own clothes
50 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
50 Days Ago
merge from queue_improvements -> aux3
50 Days Ago
Fix compile error by adding missing namespace
50 Days Ago
Fixed player spawn assignment Menu styling
50 Days Ago
Delete .private files
50 Days Ago
Undo the subtract
50 Days Ago
Additional spawn
50 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
50 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
50 Days Ago
Don't perform round loop spawner if we're the editor
50 Days Ago
Arena one map
50 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
50 Days Ago
Phase sounds
50 Days Ago
merge from main
50 Days Ago
Fixed HUD colors
50 Days Ago
UI styling
50 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
50 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
50 Days Ago
better gibs and saved better icon position
50 Days Ago
player_model prefab work
50 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
50 Days Ago
Remove now uneeded sound defs.
50 Days Ago
Start prep phase when enough players join Flow into combat
50 Days Ago
Fix double ifdef
50 Days Ago
Optimize by caching GJK simplexes when rasterizing obstacles
50 Days Ago
Refactor to remove duplication.
50 Days Ago
Show player count and required player count
50 Days Ago
Effects
50 Days Ago
vpk
50 Days Ago
Forgot to delete this
50 Days Ago
Update .gitattributes
50 Days Ago
Test arena map