241,426 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors
1 Year Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Ambient lighting reapplied (based on 83385)
1 Year Ago
3p torch updates
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded") Can publish particles Particle thumbnail/video rendering Video step for model/particle upload Api.Post calls progress Upload page previews, progress Remove video button Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from navmesh_spam_fix
1 Year Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
Merge from water5_final
Leaderboard backup, run #3865
1 Year Ago
Fixed normals missing entirely from rivers (and I think lakes)
1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
1 Year Ago
Use vehicle spawn points for tugboat instead of generic ones
1 Year Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
1 Year Ago
Merge from main
1 Year Ago
Merge from diversuit
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
Fix mistake in texture attribute
1 Year Ago
3p torch updates, override updates
1 Year Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
1 Year Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.
1 Year Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
1 Year Ago
LOD consistency progress
1 Year Ago
Trims from core
1 Year Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Delete unused "pre baked vertex animation" combo from complex
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
Undo accidental changes to DX11 light cbuffers
1 Year Ago
Fix header Fix package card links Cleanup org header
1 Year Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
1 Year Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
1 Year Ago
LODgroup consistency progress/backup
1 Year Ago
Worldmodel LOD consistency WIP
1 Year Ago
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1 Year Ago
RenderTools::Draw - stick to instanceid input layout, fixes water and world panels (I'm pretty sure it's the shaders using this wrong, but I'll come back to it)
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
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1 Year Ago
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