241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Latest core shaders (spirv only oops) with hopefully correct light cbuffer padding Make sure we're compiling DXBC + SPIRV (unless opted out)
1 Year Ago
LobbyManager Fix main menu lobbies not initializing game data
1 Year Ago
Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
merge from static props
1 Year Ago
PlayerBonePositionDataEditor inspector - put the button at the top.
1 Year Ago
Add video thumb rendering to asset preview to test https://files.facepunch.com/layla/1b1411b1/test.mp4
1 Year Ago
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1 Year Ago
Passing an invalid timestamp will use incremental frame count as the pts
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders
1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
Expose video recorder to managed
1 Year Ago
merge from main
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
Basic ffmpeg video encoder
1 Year Ago
Unsaved
Leaderboard backup, run #3721
1 Year Ago
Anim import preset
1 Year Ago
Rig backup
1 Year Ago
Hazmat suit skeleton prefabs + variants + menu lists
1 Year Ago
1 Year Ago
Fixed ragdoll incorrect orientation on death on server. Use eye.bodyRotation for the ragdoll spawn instead of transform.rotation.
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Forgot to assign skin when sending global entity to client
1 Year Ago
Use transform.position when updating train position, instead of rigidbody.position or rigidbody.MovePosition. I discovered only transform.position correctly moves parented rigidbodies (like ragdolls) along with the train as if they're in local space. THIS FIXES RAGDOLLS FLYING OFF.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
More tug things
1 Year Ago
Fixed warning message
1 Year Ago
fixed input name Basic scrolling water shader
1 Year Ago
Merge from save239
1 Year Ago
My collider changes messed with the scrap heli inertia tensor. Manually set it to the old, known-good values.
1 Year Ago
Further cleanup of scrap heli
1 Year Ago
Forgot to save the latest prefab
1 Year Ago
Rebuilt the collision setup for the scrap heli, using all convex colliders. This allows ragdolls and items to collide with all parts of the mesh. Made a few new convex mesh colliders to help build it.
1 Year Ago
This should be the proper fix for extra light data, add padding to struct for Vulkan only so we don't break DX11 Messy code, but need to test if the alignment works first
1 Year Ago
Fixed normal renderers not actually being disabled (broke after moving disabling to PreProcess)
1 Year Ago
Progress
1 Year Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
1 Year Ago
Don't try to get lobby memberlist unless we're in the lobby (10ms!) Add IGameMenu.CreateLobbyAsync which returns lobby
1 Year Ago
Fixed ViewModel not applying camera rotation with animations driven from camera bone
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
1 Year Ago
Add flags of the world to DIconBrowser (#1978)
1 Year Ago
Do not set ClassName in vgui.CreateFromTable (#1977) Panels created by this functions do not have their own class and are anonymous. The reference classname in the existing function does not exist and is nil.
1 Year Ago
Add ability to disable instanced rendering for a prefab via InstancedMeshFilter
1 Year Ago
Exterior lighting & exhaust WIP