125,642 Commits over 4,171 Days - 1.26cph!

2 Years Ago
merge from quarry_distance_anim_fix
2 Years Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
updated renderLOD settings on quarry track
2 Years Ago
backup 4 hop
2 Years Ago
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2 Years Ago
▋▊█▍ ██▌▆▍▌▋ ▌▋▄██, ▌▉▅▍▇▍ ██▄▉▋ ▌▅▊▆▌▇ ▅█▊▅▍█
2 Years Ago
▆▇▋▋▍ ▊▇▋▌ █▄▄▄, ▉▋▌█ ▍▅ ▉▆▋▇▅▍
2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
Unsaved
2 Years Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
2 Years Ago
Unsaved
2 Years Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs
2 Years Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
2 Years Ago
Cleanup
2 Years Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
2 Years Ago
Fixed video player
2 Years Ago
Unsaved
2 Years Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
2 Years Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from wr_stack_mount_fix
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
2 Years Ago
Fixed flipped null check
2 Years Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
2 Years Ago
Fix SLOD of standard cliff material as well
2 Years Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
2 Years Ago
Update FP.Nexus to batch submit score events to the backend
2 Years Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
2 Years Ago
▇▆█▆▍▍ ▊▊▊ ▆▊▄ ▊▍▇ ▊▍▄▍▌▇▊█ █▍▅▇█▆▋▊▄ ▍▄█▄█
2 Years Ago
Removed accidental heli gunner debug prints
2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
2 Years Ago
Cleanup
2 Years Ago
Fix global networking using excessive amounts of bandwidth
2 Years Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
2 Years Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
2 Years Ago
Fixed parachute playing wooden gibs sound when it breaks
2 Years Ago
▍▆▋██▅▆▄▉▅ █▄█▉▊ (▄▋▊ ▌▍▌▉ ▉▅▍▌▅▄ ▍▋█▆▉▄)
2 Years Ago
▌▊▇ ▄▉▇▇ ▄▇▇▍█▄ ▉▆▌▌ █▋ ▅▊▄ ▆█ ▋▉█▌▇▅▋ (▊▊▍█ ▅▌▄ ▌▍▊█ ▍▇▌▆▋▄ ▆▌ ▌▇▊▄▊ ▌█ ▌▇▄ ▍▉▊▅▊) ▆▋▄▄ `▅▍▋▉▌▉_▅▅▌▊█▋▇▉▉_▆█▄▊▇▊_▋▍▋▌` ▍ ▄▋▋▋▊█ ▊▄▄▌▄▋ ▋██▋▊▆▌ ▆▊ ▍▅▍▆▅ ▄▋██▄▄ ▊▌▉▇ ▇▄▄▍ `▄▆█▋▅▊▇▆▍` ▌ ▄▊▌▊▇▅ ▊▌▉██▍ ▉▊ ▋▄▄▍▍▅▇ ▉▆▌ ▅▇█ ▇▋▉▌▋▌▉▇ ▇▅ ▄█ ▇▊▉▉ ▉▉▅▊ ▌▍▅▉▇▇ (▋▉▉▇▍█ ▄▊▆▄▍▉▊▅▄▇ ▇▌▄█▉█▌▍ ▋▇▄▊▊ ▇▉▍██)
2 Years Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
2 Years Ago
Merge from main
2 Years Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
2 Years Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
2 Years Ago
merge from global_networked_bases
2 Years Ago
▅█▊ "▊▉▋█▉▍▇▌▌▉▌▉▍▆▉█▍▅▇()" ▇▊▊█▍▍▇▆ ▊▌▆ ▋▊ ▊▋▉ ▍▋▅█▊▅▄▉ ▄▍▅▇▉ ▇▊ ▋█▋▄▄▄▅▌█ ▆▊▊ ▄▉▌▅▍▆▊ ▊▋▋▋▋▆
2 Years Ago
merge from Attack Helicopter