241,470 Commits over 3,867 Days - 2.60cph!
removed footstep sfx from horse breathe
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Add Panel.DeletionToken
Moving brains of gamemenu into sandbox.menu
Break up MeshWriter classes, basic example for generated 3D cases
Run protobuf gen to fix load/save issue.
Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
merge from analytics_unclaim_bed
Sdf3DMeshWriter structs and enums
Break out of audio and video threads when there's no more packets to read
merge from building_skins_3
Try to keep video in sync
Mining demo renaming SDF materials to layers
Sdf3D Array, Chunk, World, stubbed MeshWriter
shield slam upgrade
shield heal upgrade
radiation upgrade
Razor generics and renderfragments
* Support for creating generic razor components
* RenderFragment support
* RenderFragment<T> support
Ragdoll RPC issue testing
light.envmap.hlsl becomes light.environment.hlsl for better readability, add debug views to material api, CUSTOM_MATERIAL_INPUTS preprocessor
merge from bag_option_rename
merge from cinematic_gestures
fixed SC skin roof top line models clipping into walls above it
fixed incorrect floor gibs on metal foundations
merge from respawn_changes
better gibs for stone ramp
Merge from more_map_markers
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Leaderboard backup, run #3360
Visual tweaks to map UI marker list:
Padding/spacing adjustments to headers and list items.
Simplifed delete button to be visible within marker container.
Applied BG blur to marker container for better separation.
Merge from ping_improvements
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff
Fixed compass highlights not working
Free audio output on video stop
Get rid of video64.dll usage, we're in control now
Fix some more questionable crap I did
Fix texture compiles being dark, typoed SrgbGammaToLinear instead of SrgbLinearToGamma 🤦
Attempt to decode audio but doesn't sync yet
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime
Move refactoring / cleanup
Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
Merge from industrial_json
Display parsing errors as warnings instead of errors when importing conveyor JSON
Fix threading issue in navgen too