125,640 Commits over 4,171 Days - 1.26cph!

2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from main
2 Years Ago
subtracting 87439
2 Years Ago
added gibs to the single weapon rack item updated prefab
2 Years Ago
Brutalist desc update
2 Years Ago
subtracting private bundles for brutalist
2 Years Ago
brutalist skin ID1
2 Years Ago
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
2 Years Ago
Merge from main
2 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
2 Years Ago
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2 Years Ago
Updated ingore config to include full path to midi binds config
2 Years Ago
Fix cache button visual defaulting to true even though it is false
2 Years Ago
Prioritize pinging serers that have never been seen / cached first Unlock ping DB when playmode stops (so you can debug db in editor)
2 Years Ago
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2 Years Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
2 Years Ago
Use cached ping value to sort servers (since we can't update a struct's ping) Set default ping of server to cached value
2 Years Ago
General tutorial server compile fixes
2 Years Ago
Fix client compile error in TimeChange
2 Years Ago
merge from time_progression
2 Years Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
2 Years Ago
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2 Years Ago
2 Years Ago
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from haircap_shadow_fix
2 Years Ago
merge from parachute
2 Years Ago
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2 Years Ago
Show a ping on the scientist when you need to go and talk to him
2 Years Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
2 Years Ago
If the bonus resource storage has resources for the current mission, show a loot ping
2 Years Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
2 Years Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
2 Years Ago
Add 'use cache' button back to server browser Reimplement code that uses cache vs steam browser
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
Updated the files of old_radio model
2 Years Ago
Added old_radio model
2 Years Ago
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2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes
2 Years Ago
Additional null checks for heli seat owner
2 Years Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
2 Years Ago
Reimplement cached browser in a much simplier format Submit single query for ping after cached serverlist is downloaded instead of prioritizing pinging servers that are currently visible on screen Add method to VirtualScroll that updates items that are visible Set ping text to '?' every frame until the cache is populated (rather than complicated tasks and callbacks)
2 Years Ago
XL ground kickup experiment working files & scene backup
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from weaponrack_io_display_fix
2 Years Ago
merge from quarry_distance_anim_fix
2 Years Ago
mining quarry - changed direction of scrolling uvs, prefab fixes