200,010 Commits over 4,140 Days - 2.01cph!
Merge from ferry_terminal
Adding fallback shader when no tessellation is supported
Diver Suit model/materials/textures
Add a LOS and distance check to turn and run for cover
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Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
pivot fix, fixed decals, set up lod values correctly, shadowproxies
merge from ferry_terminal
Fixed incorrect joint behaviour in ragdoll due to init order changes
big clean up, combined materials, lodded, shadow casters, decals wip, collision
Fixed incorrect offset for initial corpse limb positioning on server.
Merge Main -> RagdollRewrite2
Diver Assault Rifle
LODs, materials and textures
Simplified small boat fx down to 2 emitters, from 17(!).
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Fix a small visual glitch with DListView column layout
Better names for Texture shader options in spawnmenu (Community Contribution)
Make the favorite star on the nexuses server browser work
Try applying m_FrameSnapshots mutex from CS:GO
Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
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Disable renderer batch too
Disable grey placeholder mesh in building blocks
Fix entities not being deleted
Send building block snapshot when they first join
Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
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DGrid Clear() support, and ignore invisible items (Community Contrib)
Match changes (GMOD_DLL_EXPORT) from gmod module base
Added $phong and $envmaplightscale support for lightmappedgeneric
$envmaplightscaleminmax included
hatchet viewmodel prefab updates
Nuked Core backend + small reorg in shader folder
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
exported new bear canter anim
Arena design flank test, can flank from cover as an option.
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merge from ferry_terminal