200,010 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Merge from ferry_terminal
2 Years Ago
Adding fallback shader when no tessellation is supported
2 Years Ago
Diver Suit model/materials/textures
2 Years Ago
merge from ai_tweaks
2 Years Ago
Add a LOS and distance check to turn and run for cover
2 Years Ago
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2 Years Ago
merge from ai_tweaks
2 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
2 Years Ago
merge from ai_tweaks
2 Years Ago
merge from main
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from ferry_terminal
2 Years Ago
network++ save++
2 Years Ago
2 Years Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
2 Years Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
2 Years Ago
Fixed incorrect offset for initial corpse limb positioning on server.
2 Years Ago
Merge Main -> RagdollRewrite2
2 Years Ago
Texture resizing
2 Years Ago
Diver Assault Rifle LODs, materials and textures
2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
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2 Years Ago
Boat FX / scene backup
2 Years Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
2 Years Ago
Make the favorite star on the nexuses server browser work
2 Years Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
2 Years Ago
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2 Years Ago
Disable renderer batch too
2 Years Ago
Disable grey placeholder mesh in building blocks
2 Years Ago
Fix entities not being deleted
2 Years Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
2 Years Ago
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2 Years Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
2 Years Ago
hatchet viewmodel prefab updates
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
Nuked Core backend + small reorg in shader folder
2 Years Ago
More fixes
2 Years Ago
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
2 Years Ago
Merge from main
2 Years Ago
exported new bear canter anim
2 Years Ago
Arena design flank test, can flank from cover as an option.
2 Years Ago
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2 Years Ago
merge from ferry_terminal