200,682 Commits over 4,171 Days - 2.00cph!

2 Years Ago
Slightly larger PreventBuilding volume around missile silo monument
2 Years Ago
merge from pylon_cave_fix
2 Years Ago
merge from main
2 Years Ago
merge from sentry_quit_tag
2 Years Ago
merge from keybind_system_2
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
Testing out some approaches to removing some unused mesh assets in server builds
2 Years Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
2 Years Ago
Server compile fix
2 Years Ago
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2 Years Ago
Restored RequestRespawnInformation RPC on player - this is still used when campers are in a players respawn list to update their position in real time
2 Years Ago
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2 Years Ago
Set up buoyancy points
2 Years Ago
Basics of driveable tugboat vehicle set up. Includes item and icon. Manifest update.
2 Years Ago
Updated cinematic gestures to allow crouched movement
2 Years Ago
WIP guide meshes for floor and foundation build blocks - indicates the texture's tile direction
2 Years Ago
Use .position instead of MovePosition for ragdoll
2 Years Ago
Added a button on the layer widget on the right to toggle respawn options on/off on the map screen
2 Years Ago
Merge from main
2 Years Ago
Experiment - move vehicles using rigidbody MovePosition and MoveRotation, instead of directly teleporting. Keep a (kinematic) rigidbody on the client. This was an experiment to see whether this would get the behaviour of physics objects on vehicles to more closely match their behaviour on the server. Unfortunately it does not.
2 Years Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
2 Years Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
2 Years Ago
Loading bays
2 Years Ago
Prefab backup. Streetlight detached prefab iteration.
2 Years Ago
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2 Years Ago
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2 Years Ago
Started moving "Core/Foliage" to Rust Standard backend
2 Years Ago
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2 Years Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from steam_nickname_fix
2 Years Ago
merge from genetic_sell_clamp_2
2 Years Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
2 Years Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
2 Years Ago
Transmission nomenclature
2 Years Ago
2 Years Ago
merge from main -> keybind_system
2 Years Ago
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2 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks