reporust_rebootcancel

140,104 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
2 Years Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
2 Years Ago
Merge from main
2 Years Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
2 Years Ago
Nicer overcast weather.
2 Years Ago
Gave wallpaper skins proper names
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
merge from main
2 Years Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Years Ago
Updated Wallpaper World Model to Fix LOD UV errors
2 Years Ago
Updated viewmodel rig mesh with Alfies UV update
2 Years Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
2 Years Ago
Updated hex-a-gone tile LODs
2 Years Ago
Added final tile art for Twitch HexA Gone (models + materials).
2 Years Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Years Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
2 Years Ago
Fix compile errors caused by serialized fiels in server only parts of the code
2 Years Ago
Fix editor only code causing compile issues
2 Years Ago
frontier gate and wall meshes
2 Years Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Years Ago
updated swamps and bandit town swamp topology
2 Years Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Years Ago
Renable layout masks
2 Years Ago
Fix outstanding bugs on DLC views
2 Years Ago
Fix soundtrack bug
2 Years Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
2 Years Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
2 Years Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
2 Years Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
2 Years Ago
Animated variants
2 Years Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
2 Years Ago
CraggyIsland TopologyMap fixes
2 Years Ago
Wallpaper page
2 Years Ago
Fix editor only code being used outside of editor directives
2 Years Ago
merge from main
2 Years Ago
post-merge waterinfo query fix
2 Years Ago
Add more weapons to editor combat loadout
2 Years Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
2 Years Ago
merge DPV->world_update_2
2 Years Ago
Undo meta guid changes on wallpaper textures from previous merges
2 Years Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
2 Years Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
2 Years Ago
Post merge formatting fixes
2 Years Ago
Network++ Save++
2 Years Ago
2 Years Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
2 Years Ago
merge FrontierHazmat->world_update_2
2 Years Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args