reporust_rebootcancel

140,106 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Fixed upkeep time vital NRE
2 Years Ago
merge from wallpaper
2 Years Ago
Run material setup on procedural objects even if the world is cached
2 Years Ago
Subtracting 103462 (causing water rendering regressions)
2 Years Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Years Ago
Merge from nexus
2 Years Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
2 Years Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
2 Years Ago
Update FP.Nexus - fix failing to receive larger messages
2 Years Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
2 Years Ago
world_update_2 -> world_update_2/radioactive_water
2 Years Ago
Merge from main
2 Years Ago
Prefab<T> caches PrefabAttribute on repeat calls
2 Years Ago
demo_nametag -> main
2 Years Ago
Ensured new nametag behaviour respects user setting nametags to true
2 Years Ago
demo_nametag -> main
2 Years Ago
Nametags are now re-enabled in basically every case when leaving a demo
2 Years Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
2 Years Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
2 Years Ago
waterwell shopkeeper materials
2 Years Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
2 Years Ago
merge from digitalclock
2 Years Ago
Updated digital clock protection values
2 Years Ago
merge from main
2 Years Ago
merge from arabic
2 Years Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Years Ago
Boosts active vitals SetText isLocalized = true
2 Years Ago
merge from main
2 Years Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
2 Years Ago
Localized "Boosts active" vital
2 Years Ago
oilrig small and gas station S2P
2 Years Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
2 Years Ago
compound s2p
2 Years Ago
fixed compound bbq being hidden away inside a building - put back in party area
2 Years Ago
fixed driftwood_set_3 incorrectly set lods
2 Years Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
2 Years Ago
added terrain filter checks to coastal rocks
2 Years Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
2 Years Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Years Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
2 Years Ago
Self intersecting polygon bug on Food_Cache_005
2 Years Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
2 Years Ago
Merge from main
2 Years Ago
Remove test script
2 Years Ago
Conservatively fix compile error caused by #if SERVER
2 Years Ago
Make target component API usage more consistent
2 Years Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
2 Years Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
2 Years Ago
Updated wainscotting icons
2 Years Ago
Added hex-a-gone prototype