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140,100 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Re-enable layout masks
2 Years Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
2 Years Ago
Sunburn swimsuit framing
2 Years Ago
merge from main
2 Years Ago
merge from world_update_2
2 Years Ago
Rowboat.Population avoids "Decor" topology
2 Years Ago
subtracting 103750 getignore_optimisations
2 Years Ago
Sunburn underwear
2 Years Ago
separated client/server compile fix for DPV
2 Years Ago
merge DPV fixes
2 Years Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
2 Years Ago
Added RadialBlur to AlwaysIncludedShaders
2 Years Ago
Enabled Mountain toplogy use on lakes unique environments
2 Years Ago
merge from main
2 Years Ago
reduced rotate amount in viewmodel
2 Years Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
2 Years Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
2 Years Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
2 Years Ago
merge from gco - WIP
2 Years Ago
DPV uses correct WaterLevel test for getting player WaterFactor
2 Years Ago
Weekly Skins
2 Years Ago
merge from main
2 Years Ago
Cover performance critical code with time warnings
2 Years Ago
Erosion proof of concept
2 Years Ago
merge from getignore_optimisations
2 Years Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
merge from workshopeditor_improvements
2 Years Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
2 Years Ago
Added ParticleSystemPostIK + some temp files
2 Years Ago
Merge TrainDecouplingImprovements -> main
2 Years Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
2 Years Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
2 Years Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
2 Years Ago
walllpaper sounds
2 Years Ago
Frontier hazmat backpiece removed when backpack is equipped
2 Years Ago
Increased edit panel scroll sensivity
2 Years Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
2 Years Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
2 Years Ago
Localized voice props dlc store page
2 Years Ago
gco sound
2 Years Ago
Localized soundtrack and sunburn dlc store page
2 Years Ago
Localized instruments dlc store tab
2 Years Ago
merge from doorcontroller_pickup_door_fix
2 Years Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Years Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Years Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
merge from dropped_item_perf_improvements
2 Years Ago
Missing Radiation files