reporust_rebootcancel

140,129 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Merge from ScrapPlane
2 Years Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
2 Years Ago
Playtest damage tweaks.
2 Years Ago
PFX Scene backup
2 Years Ago
Fire additive fixes.
2 Years Ago
Updated comp damage with new sparkies.
2 Years Ago
Cherrypicked metal bulletholes.
2 Years Ago
Proper orientation fix.
2 Years Ago
Impact sub emitter rotation fixes
2 Years Ago
Advance Path NRE Fix -> Main
2 Years Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
2 Years Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
2 Years Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
2 Years Ago
merge from spectate_blackout_fix
2 Years Ago
merge from tincan_alarm
2 Years Ago
merge from hose_material_fix
2 Years Ago
File org.
2 Years Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
2 Years Ago
Fixed IO hose gray missing material
2 Years Ago
All option menu texts converted to RustText Phrases
2 Years Ago
Phrases
2 Years Ago
Fixed dropdown options not being picked up by phrase updates
2 Years Ago
Started converting options menu legacy and TMP texts to RustText
2 Years Ago
Initial tests at getting the Arabic language to work
2 Years Ago
Added a blank audio source to the Sound script
2 Years Ago
Merge from main
2 Years Ago
Show "Blocked by tree" when blocked by a tree
2 Years Ago
merge from main
2 Years Ago
merge from subtract_untangles
2 Years Ago
resubtract 102037 DuplicateGUIDFix
2 Years Ago
reapply 102034
2 Years Ago
reapplying 102026 102036 102037
2 Years Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
2 Years Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
2 Years Ago
player update. handcuffs setup and anim set export
2 Years Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
2 Years Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
2 Years Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
2 Years Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
2 Years Ago
merge from radtown redux branch
2 Years Ago
Added convar 'global.disable_clouds' to disable clouds
2 Years Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
2 Years Ago
Merge: from main Tests: ran new unit tests - all green
2 Years Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
2 Years Ago
subtracting 102026 102036 102037 reapplying 102046
2 Years Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
2 Years Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
2 Years Ago
Merge from main
2 Years Ago
Submit navmesh display line material
2 Years Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up