reporust_rebootcancel

138,588 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Typo fix
2 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Don't run the sprint sub system on npc's
2 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Months Ago
Merge from melee_subsystem_weapons
2 Months Ago
Some more mild sub system editor speed ups
2 Months Ago
Bring in both arms on the attack state
2 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Months Ago
Merge from parent
2 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Months Ago
Merge from main
2 Months Ago
Merge from phone_handle_fix
2 Months Ago
Fixed phonebooth handset position as well
2 Months Ago
Add PNG sequence/MP4/Prores demo exporter
2 Months Ago
Add linear/cubic spline camera math utils/jobs
2 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Months Ago
Add demo controls UI
2 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
fix AnimalFur shader missing g-buffer stencil write
2 Months Ago
Fixed RustIconEditor text align buttons not working since the tmp update
2 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
2 Months Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
2 Months Ago
merge from fix_deepsea_teleport_consistent -> main
2 Months Ago
small backpack prefab and material setup
2 Months Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Months Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
2 Months Ago
Update phrases
2 Months Ago
Change phrase name for apartment breaking in
2 Months Ago
FlexElements allow negative gaps
2 Months Ago
Monument info popup baseline
2 Months Ago
Set display floor number for basement elevator
2 Months Ago
Set floor display numbers in the apartment elevator shaft
2 Months Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
2 Months Ago
Ridable horse prefab
2 Months Ago
Add icons for elevator floors
2 Months Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Update test lists
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from lockpick -> apartment_complex_monument/prototype
2 Months Ago
merge from cannon_mortar_subsystems