111,685 Commits over 3,928 Days - 1.18cph!
Ensure vendor grabs correct direction for peek
Merge: from soundmodulator_leak
Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling).
Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
Merge from underwaterlights
Merge: from main
Tests: none
merge from world_update_2
scaling flow forces with shore distance (needs more tuning)
Update: Add console switch to enable sound pooling
- Disabled by default while I'm investigating ongoing NREs in the area
Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
Travelling vendor calculates the correct starting distance
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
Tin can alarms can no longer be picked up without building privileges
world_update_2 -> main (print statement was annoying!)
Removed spammy debug print statement
radioactive_water -> world_update_2
Bubble up rads called on server only
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
radioactive_water -> world_update_2
Prevent bubble up from throwing an NRE
Merge: from main
Tests: none
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
merge from world_update_2
Fix missing small wooden box item/scene setup
Merge from world_update_2
Functional but terrain gen weirdness remains.
radioactive_water -> world_update_2
Radioactive water is finally supported in backpacks:
- Radioactive poll requests 'bubble' up through children to parents
- ItemModContainerRads now looks at parent changes as well as item parent changes
- Huge amount of debugging and messing around
merge from world_update_2