reporust_rebootcancel

130,812 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
2 Months Ago
Fix tile never being removed from dict if using sync mode
2 Months Ago
merge from menu_stalls_fix
2 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
2 Months Ago
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2 Months Ago
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2 Months Ago
Reserve some background threads for the navmesh
2 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
2 Months Ago
subtract 132290
2 Months Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
2 Months Ago
report error, abort rendering if shader missing
2 Months Ago
add guide mesh shaders to always included list
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_custom_item_icon_description -> main
2 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
2 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
2 Months Ago
subtract 132264 mesh-guide-shader-improvements
2 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
2 Months Ago
Implement cannon reloading animations
2 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
2 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
2 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix compile error
2 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
2 Months Ago
Fix all of the weird rotation issues
2 Months Ago
Swap to quaternions - getting gimbal lock already
2 Months Ago
Stop the turret from flipping the equipped weapon
2 Months Ago
updates to apple visuals and mat settings on model
2 Months Ago
merge from boat_stability
2 Months Ago
compile fix
2 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
2 Months Ago
merge from retrotc_lod_distancefix
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
mereg from boat_stability
2 Months Ago
merge from bed_icon_fix
2 Months Ago
use the same buoyancy sleeping behaviour as tugboat
2 Months Ago
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2 Months Ago
merge from meta_shift
2 Months Ago
merge from mesh-guide-shader-improvements
2 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
2 Months Ago
merge from main
2 Months Ago
merge from deployguidecolourtweaks
2 Months Ago
client guards
2 Months Ago
tweaked neutral guide colours to be more orange
2 Months Ago
reduce anti-beaching accel
2 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
2 Months Ago
blunderbus 3p aim attack anim clip edited