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130,183 Commits over 4,232 Days - 1.28cph!

59 Days Ago
Ensure a full 360 degrees of directions are generated
59 Days Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
59 Days Ago
merge from ui_animators_optims
59 Days Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
59 Days Ago
merge from main
59 Days Ago
Mannequin Mat
59 Days Ago
Added mannequin Male and Female
59 Days Ago
merge from naval_update
59 Days Ago
merge from main
59 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
59 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
59 Days Ago
Merge from main
59 Days Ago
Merge from material_reserialization_tool
60 Days Ago
Added a tool for forcing reserialization on materials for a specified shader
60 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
60 Days Ago
merge from main
60 Days Ago
merge from cargo_oilrig_path_fix
60 Days Ago
halloween bats and muertos wallpaper icons
60 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
60 Days Ago
Updated common foods loot to include corn, honey and potato
60 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
60 Days Ago
Codegen and localization rebuild
60 Days Ago
Merge from naval_update
60 Days Ago
Restore mission rewards rebalance lost in merge
60 Days Ago
Updating large sail rig with LODs
60 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
60 Days Ago
meta_shift/loot -> main
60 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
60 Days Ago
Better oil rig avoidance when exiting the map
60 Days Ago
Merge from parent
60 Days Ago
Merge from main
60 Days Ago
merge from main
60 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
60 Days Ago
Finalise deep lake
60 Days Ago
Clicking anywhere outside the popup closes it
60 Days Ago
Improve responsiveness of crosshair popup
Rin
60 Days Ago
Large waterbody progress
60 Days Ago
Improved traversal up floating stairways
60 Days Ago
subtract 131590 editor_force_on_helicopter
60 Days Ago
radtown puzzle bypass fix
60 Days Ago
merge from main
60 Days Ago
Redid manifest update after merge
60 Days Ago
merge from main
60 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
60 Days Ago
merge from radtown_scene_select
60 Days Ago
Fix radtown not in editor scenes menu
60 Days Ago
merge from editor_force_on_helicopter
60 Days Ago
merge from marker_teleport_underground
60 Days Ago
merge from HighWallCollision
60 Days Ago
Merge from parent