111,702 Commits over 3,928 Days - 1.18cph!
Restored playground scene
military_tunnel - gaps left around terrain holes
merge: from soundmodulator_leak
Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
Adjusted the hardside wallpaper outside checks
Bugfix: Don't update disabled sound players
I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE.
Tests: spawned 10 scientists and killed them - no nres, audio was good
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool
Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
world_update_2 -> radioactive_water
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
Beginnings of friends list UI
Fixed instant camera world model LODs
Fixed store item category texts always showing as Clothing Skin
-Fire Extinguisher LODs, Prefab and collision changes
Add placeholder audio to wolf attack and hit
Merge: from main
Tests: none
Fix not being able to move after closing sign drawing UI with chat open
Restored F7 report popup texts size again
Merge: from main
Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
Merge: from main
Tests: none
Manually added cliffs to lake scenes the old fashion way
S2P launch site so the barricade mound fix gets applied
merge from world_update_2 - Staging wipe
Merge from fix_barricades_tunnel_entrance -> main
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
Duplicate Timeline script
Merge from world_update_2
Fixed LODGroup conflict on blunderbuss world model
Merge from world_update_2
Merge from world_update_2
Added "Tools/Find/Culling Volume one way connections"
Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
Merge from world_update_2
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages
- Moved the queue language into the client with proper localization
- Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full
- Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
Merge from fix_monument_scenes_map_gen -> main
Fix monument scenes not being disabled when the client is doing local map generation
- this shouldn't occur often as servers now serve procgen maps as downloadable files