reporust_rebootcancel

127,470 Commits over 4,201 Days - 1.26cph!

2 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
2 Months Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
2 Months Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
screen_rocket_distortion_fix -> main
2 Months Ago
Fix NRE
2 Months Ago
Merge from /main
2 Months Ago
Stop explosion effects staying on your screen after death in some cases
2 Months Ago
exported deployable anchor anims
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
main -> naval_update
2 Months Ago
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2 Months Ago
Merge from underwater_lab_windows_fix
2 Months Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
2 Months Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
2 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
2 Months Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
2 Months Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
2 Months Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
2 Months Ago
Merge from door_lock_pickup
2 Months Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
2 Months Ago
Merge From Main
2 Months Ago
Merge: from main
2 Months Ago
added guide mesh for spotlight
2 Months Ago
Added storage adaptor socket to wall cabinet
2 Months Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
2 Months Ago
Tweaked spotlight colliders and volumes following the art update
2 Months Ago
Update TC tool storage tooltip phrase
2 Months Ago
Beanbag phrase
2 Months Ago
Restored decor lighting dlc phrases
2 Months Ago
merge from main
2 Months Ago
Fixed player model skin overrides for clothing hiding mannequin parts
2 Months Ago
Return spans for sleeping bags.
2 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
2 Months Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
2 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
2 Months Ago
team_bag_labels -> main
2 Months Ago
Compile fix
2 Months Ago
team_bag_labels -> main
2 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
2 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
2 Months Ago
Include lastPlayerID in command block save / load
2 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
2 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate