reporust_rebootcancel

128,799 Commits over 4,232 Days - 1.27cph!

2 Months Ago
set fabric and leather beanbags to give same recycle output as chair
2 Months Ago
Turned shadow casting off floating walkway kits to improve perf
2 Months Ago
changed leather beanbag pickup from fabric to leather
2 Months Ago
Updated mannequin part paths
2 Months Ago
Fix label TC auth not working properly when the player has no building priv
2 Months Ago
Players parented to (riding) the hot air balloon will now be marked hostile for 60s when the hot air balloon crushes another player by landing on them. This follows a similar setup to the modular car kill triggers in using the TriggerHurtNotChild script and IHurtTriggerUser interface to return the damage initiator player - the first player found is marked as the damage initiator and all other players are manually marked hostile. - Tested in editor killing a spawned player whilst riding the hot air balloon and correctly being marked hostile
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: invalidate all non-null managed objects - Previously it allowed for UnityNull objects to be skipped, leading to desync of StableObjectCache Tests: ran PlayerCacheTests.StressTest - it now passes
2 Months Ago
Update: ammend PlayerCacheTests.StressTest to trigger cleanup causing desync with StableObjectCache Tests: ran test, failing as expected
2 Months Ago
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2 Months Ago
Fixed clipping issue with life ring
2 Months Ago
Optim: UsePlayerUpdateJobs 2 - get rid of ExecutionContext copies when aggregating tasks in SendEntitySnapshots and -WithChildren Tests: none, trivial change
2 Months Ago
Fix IsNavmeshBuilt returning true while navmesh is still async building
2 Months Ago
Add culling based on distance
2 Months Ago
Do not reset "stopAtDestination" when end of path reached, that defeats the purpose, as we want to keep moving even after reaching the end
2 Months Ago
small engine blockout for modular boats
2 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
2 Months Ago
Rebase on /main 🤞🏻
2 Months Ago
Optimise laser beams by moving them to jobs
2 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
2 Months Ago
PT Boat Naming Update
2 Months Ago
Merge from main
2 Months Ago
fluorescentlight userCraftable fix
2 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
2 Months Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
2 Months Ago
Merge from scientist_rhib
2 Months Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
2 Months Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
2 Months Ago
More dock lighting
2 Months Ago
Deleted scientist RHIB test mesh that was causing errors.
2 Months Ago
Tweaked dock lighting
2 Months Ago
merge from naval update
2 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
2 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
merge from chandelier_groundwatch
2 Months Ago
merge from bag_label_update_fix
2 Months Ago
merge from bag_label_offline_fix
2 Months Ago
OrientableLight 5 power
2 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
2 Months Ago
Fix update queue gc allocations
2 Months Ago
Cherry pick flashlight optimizations
2 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
2 Months Ago
main -> full_drone_marketplace_fix