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111,967 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Fixed wallpaper being colored by shipping container custom colors
5 Months Ago
Also remove water caustics where ocean is culled
5 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
5 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
5 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
5 Months Ago
Don't render ocean where lakes are (determined by lake topology)
5 Months Ago
more wip clothing
5 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
5 Months Ago
merge from FrontierHazmat/burst_cloth
5 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
5 Months Ago
Derive graphview edges to store fsm transition information directly in them
5 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
5 Months Ago
Made underwater checks more stringent on divesites
5 Months Ago
Redoing some deployables I lost to a crash
5 Months Ago
Added terrain wetness around rivers and lakes
5 Months Ago
transmission map
5 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
5 Months Ago
FSM UI now properly add new states at mouse location
5 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
5 Months Ago
Fixed terrain wetness displaying in canyons
5 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
5 Months Ago
Deployables
5 Months Ago
Vendor Mismatched Fields -> Main
5 Months Ago
Merge: from main Tests: Build all modes
5 Months Ago
Fixed travelling vendor mismatched fields
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed rivers having the lake instead of river water body type set
5 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
5 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
5 Months Ago
Fixed harbors overlapping rivers
5 Months Ago
viewmodel burstcloth angular limit tweaks
5 Months Ago
merge from wallpaper
5 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
5 Months Ago
Support underwater effects in lakes
5 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
5 Months Ago
merge from wallpaper
5 Months Ago
restored viewmodel wallpaper renderer
5 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
5 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
5 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
5 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
5 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
5 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
5 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
5 Months Ago
blowpipe viewmodel mesh for alex temp textures
5 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
5 Months Ago
Code cleanup, comments
5 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Fixed digital clock UI server fields mismatch