reporust_rebootcancel

124,047 Commits over 4,171 Days - 1.24cph!

6 Months Ago
import option tweak to watertight hatch spec map
6 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
6 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
6 Months Ago
Fixing skinning for outbreak scientist
6 Months Ago
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6 Months Ago
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6 Months Ago
boomerang -> jungle_update
6 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
6 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
6 Months Ago
Adobe Wall and Gate setup
6 Months Ago
Fix issue detecting if boomerang has finished its curve
6 Months Ago
Blowpipe animation pass and blend adjustments
6 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
6 Months Ago
merge from monuments_bug_fixes_0325
6 Months Ago
merge
6 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
6 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
6 Months Ago
network++ save++
6 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
6 Months Ago
bread heal over time instead of instant heal
6 Months Ago
softened a crease in canyon_c terrain
6 Months Ago
updated cliff rock position at WTP
6 Months Ago
Merge from bag_changes
6 Months Ago
Made the new corpses immortal
6 Months Ago
Merge from bag_changes
6 Months Ago
Merge from parent
6 Months Ago
Bed corpse setup
6 Months Ago
Merge from main
6 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
6 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
6 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
6 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
6 Months Ago
Merge from clear_bushes_radius
6 Months Ago
Unsaved
6 Months Ago
Attack VFX (Not using IK script for now because script bug.)
6 Months Ago
merge from respawn_changes -> softcore_update
6 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
6 Months Ago
Merge from clear_bushes_radius
6 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
6 Months Ago
Merge from main
6 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
6 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
6 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
6 Months Ago
merge from softcore_update -> respawn_changes
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
6 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
6 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names