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122,179 Commits over 4,048 Days - 1.26cph!

29 Days Ago
Fix new animals sinking below tunnel entrance grate visually
29 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
29 Days Ago
Updating wood armour gloves prefabs
29 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
29 Days Ago
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29 Days Ago
Increase duration of inacpacitate dart vision debuff
29 Days Ago
Fixed viewmodel reference on prefab
29 Days Ago
merge from jungle_update
29 Days Ago
cherrypicking 119469
29 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
29 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
29 Days Ago
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29 Days Ago
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29 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
29 Days Ago
Updating coconut armour viewmodel skinning
29 Days Ago
Changed branch physics surface to wood
29 Days Ago
Bunch of cleanup/refactor after changes.
29 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
29 Days Ago
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29 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
29 Days Ago
renaming of files for dlc gesture
29 Days Ago
jungle ruins s2p to refresh collider changes
29 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
29 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
29 Days Ago
Fix being able to kite croc around foundation
29 Days Ago
Fix NRE in tiger and croc corpse dragging
29 Days Ago
Merge from jungle_update
29 Days Ago
Merge from snakes
29 Days Ago
Merge from jungle_update
29 Days Ago
Compile fix
29 Days Ago
Set correct material collider to fix impact sounds.
29 Days Ago
merge from laserdetector_ai
29 Days Ago
Laser detector now detects horses (and anything on the AI layer)
29 Days Ago
merge from lootdestroy_corpse_fix
29 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
29 Days Ago
Remove unused variable
29 Days Ago
Remove debug logs
29 Days Ago
Bump reposition chance
29 Days Ago
Timings, hit effect.
29 Days Ago
Cleanup
29 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
29 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
29 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
29 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
29 Days Ago
Merge: from main Tests: none, no conflicts
29 Days Ago
Merge from jungle_update (compile error fix)
29 Days Ago
Fix compile error
29 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
29 Days Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
29 Days Ago
Merge: from main Tests: none, no conflicts