reporust_rebootcancel

134,415 Commits over 4,444 Days - 1.26cph!

20 Days Ago
merge from industrial_dlc
20 Days Ago
Use HasGreatlyChanged() for temp and comfort
20 Days Ago
Removed the legacy electricity IO queue
20 Days Ago
Charity Plushie setup
20 Days Ago
Adjusted auburn crewcut material
20 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
20 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
20 Days Ago
Update vm attachment prefab to use complete new FBX asset
20 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
20 Days Ago
.meta files
20 Days Ago
Merge from M16A2
20 Days Ago
Update manifest
20 Days Ago
plywood painted tile fix
20 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
20 Days Ago
Merge from main
20 Days Ago
Set parent history projectile validation default to true
20 Days Ago
merge from wiretool_cave_fix
20 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
20 Days Ago
hanging tarp polycount reduction
20 Days Ago
merge from crew_cut_setup
20 Days Ago
Merge from main
20 Days Ago
split the rail off the holo sight to a separate mesh
20 Days Ago
Merge: from main
20 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
20 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
20 Days Ago
manifest
20 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
20 Days Ago
Fixed torch attack animations not working on non local players
20 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
20 Days Ago
merge from main
20 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
20 Days Ago
naming convention tweaks
20 Days Ago
Fix scientists appearing on roofs
20 Days Ago
merge from tied_back_hair_setup
20 Days Ago
Ponytail Mat updates and cap
20 Days Ago
Add free fuel servervar for easier testing. Codegen.
20 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
20 Days Ago
Merge from main
20 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
20 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
20 Days Ago
Merge: from main
20 Days Ago
little mesh cull pass on wip playground art
20 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
20 Days Ago
apartment_complex_b_large interior props shadow casters optim
20 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
20 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
20 Days Ago
bdu protection pass
20 Days Ago
added m16a2 icon
20 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
20 Days Ago
Ballista and 50cal animation updates