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137,577 Commits over 4,352 Days - 1.32cph!

24 Days Ago
inventory_commands_streamermode
24 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
24 Days Ago
merge from supplydrop_boat_fix
24 Days Ago
merge from scientist_rock_fix
24 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
24 Days Ago
Prefab variant, more setup. Manifest.
24 Days Ago
merge from main/salvaged-sword-audio-rework
24 Days Ago
merge from main/salvaged_icepick_new_sounds
24 Days Ago
Re-added indirect instancing multi-compiles
24 Days Ago
merge from main/salvaged_axe_new_sounds
24 Days Ago
merge from main/butcher_knife_new_sounds
24 Days Ago
Golfcart read write/golf driver mesh and textures
24 Days Ago
wip
24 Days Ago
Folder cleanup, renamed some classes
24 Days Ago
catapult_bee_worldmodel -> main
24 Days Ago
Add worldmodel script to bee ammo for the catapult
24 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
24 Days Ago
syncvar_improvements_3 -> main
24 Days Ago
Merge from main
24 Days Ago
materials first pass, texturing start on apartments exterior
24 Days Ago
Merge from main
24 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
24 Days Ago
Merge from main
24 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
24 Days Ago
Separate sign for Kiosk B
24 Days Ago
Merge: from main
24 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
24 Days Ago
Deleted and moved more stuff
24 Days Ago
Compile fix post merge
24 Days Ago
Merge from main
24 Days Ago
merge from main
24 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
24 Days Ago
Separate paintable signs for rentable shop kiosks
24 Days Ago
merge from deepsea_fixes
24 Days Ago
Test setup
24 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
24 Days Ago
RHIBs cannot enter the deep sea
24 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
24 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
24 Days Ago
Charcoal Box - texture and icon update
24 Days Ago
Merge from redirect_tests
24 Days Ago
Compile fixes
24 Days Ago
Merge from main
24 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
24 Days Ago
rotated penthouse bath door to prevent blocking path
24 Days Ago
Merge from naval_update
24 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
24 Days Ago
rebase on main
24 Days Ago
Add initial static boat building station prefab
24 Days Ago
merge from main