reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Fix compile errors
25 Days Ago
Converted the mission info panel to a flex element
25 Days Ago
Add a mission complete screen (pretty wip right now)
25 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
25 Days Ago
merge from party_system -> main
25 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
25 Days Ago
Fix compile errors
25 Days Ago
Add document spawn points to other fishing villages
25 Days Ago
merge from party_system -> main
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
25 Days Ago
Merge from compiled_field_fixes
25 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
25 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
25 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
25 Days Ago
Ignore party invites from non steam friends
25 Days Ago
merge from main -> party_system
25 Days Ago
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25 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
25 Days Ago
trawler ship hull material vcol blends progress, more uving
25 Days Ago
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25 Days Ago
Add command to join party by ID
25 Days Ago
separate volume slider for UI sounds
25 Days Ago
fix reproj artifact when camera rotation snaps far
25 Days Ago
fix wobbly reprojection
25 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
25 Days Ago
M15 Pistol - Small fixes to world model LOD3
25 Days Ago
add separate shadow density scale for cloud atmosphere shadowing
26 Days Ago
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26 Days Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
26 Days Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
26 Days Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
26 Days Ago
merge from erosion
26 Days Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
26 Days Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
26 Days Ago
VC TOD gradiation of ambient and scattering during sunsets.
26 Days Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
26 Days Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
26 Days Ago
merge from abyss_containers
26 Days Ago
merge from frontiergatewalldesc
26 Days Ago
merge from viewmodel_camera_anim_v2
26 Days Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
26 Days Ago
merge from resourcedispenser_stacksize_fix
26 Days Ago
merge from grass_skirt_legs_fix
26 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
26 Days Ago
Fix response buttons being clickable when animating
26 Days Ago
Fixed being able to repeat non-repeatable missions