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122,179 Commits over 4,048 Days - 1.26cph!

28 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
28 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
28 Days Ago
Switch sprays to Decal/Deferred Decal
28 Days Ago
Trying to fix an invisible on swing bug
28 Days Ago
Profiling Better LOD values
28 Days Ago
Fixed descend option not working when more than one vine is overlapping
28 Days Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
28 Days Ago
Update emoji with transparency
28 Days Ago
NRE fix
28 Days Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
28 Days Ago
Add test ladder/rope ladder to vine playground
28 Days Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
28 Days Ago
Initial new emoji setup
28 Days Ago
Reduce bounce values
28 Days Ago
Animate hang point and length changes with springs
29 Days Ago
main -> syncvars
29 Days Ago
Outbreak Scientist texture update
29 Days Ago
created wip prefabs and steam items for wallpapers and sprays
29 Days Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
29 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
29 Days Ago
Updating skinning for coconut armour legs
29 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
29 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
29 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
29 Days Ago
Ensure end caps have the right normals
29 Days Ago
Merge from jungle_update
29 Days Ago
Merge from snakes
29 Days Ago
Replaced foliage shader in the arms viewmodel
29 Days Ago
Refactor
29 Days Ago
Added weapon holster offset component for the torso armor
29 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
29 Days Ago
More cleanup
29 Days Ago
Fix occasional reposition NRE
29 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
29 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
29 Days Ago
Expose position setting methods just like the line renderer
29 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
29 Days Ago
Updated arms armor icon
29 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
29 Days Ago
jungle_update -> Aux3
29 Days Ago
boomerang_condition_fix -> jungle_update
29 Days Ago
Ensure boomerang is losing condition
29 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
29 Days Ago
jungle_update -> boomerang
29 Days Ago
WM prefab and UVsets
29 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
29 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
29 Days Ago
merge from main
29 Days Ago
Adding view model camera animation files for pistol set
29 Days Ago
Viewmodel camera animation set up for all pistols