reporust_rebootcancel

134,415 Commits over 4,444 Days - 1.26cph!

20 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
20 Days Ago
Added hair Dyes
20 Days Ago
m16 3 round burst fire only
20 Days Ago
merge from shelves_fixes
20 Days Ago
Moved conditional meshes to it's own folder
20 Days Ago
Small fixes ponytail/bun
20 Days Ago
Fixed the depth bias for directional shadows on RRP
20 Days Ago
m16 and bdu loot
20 Days Ago
merged 2 objects for LOD0
20 Days Ago
Added hairstyles to the hair pool
20 Days Ago
Ponytail/Bun conditionals setup
20 Days Ago
Ponytail/Bun setup
20 Days Ago
merge from hackweek_map_incomplete_dl_fix
20 Days Ago
merge from nvidia_reflex_support_check_fix
20 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
20 Days Ago
Loot spawn gen: bdu pants m16
20 Days Ago
Fixed torch using the industrial torch attack sound
20 Days Ago
fixed supply drop ballistic era
20 Days Ago
merge from wiretool_cave_fix
20 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
20 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
20 Days Ago
Merge from main
20 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
21 Days Ago
Merge from main
21 Days Ago
Merge from PlayerRigUpdate2
21 Days Ago
Merge from ballistic_helmet_weight_fix
21 Days Ago
S2P all floating cities, fixes missing mannequin meshes
21 Days Ago
Remove unused override
21 Days Ago
Merge from industrial_dlc
21 Days Ago
Fixed industrial torch anims not applied to sub systems
21 Days Ago
Merge from main
21 Days Ago
Merge from parent
21 Days Ago
Merge from main
21 Days Ago
Merge from mortar_prototype (fixes mortar animations)
21 Days Ago
Fix editor only NRE when playing first person sounds
21 Days Ago
Merge from main
21 Days Ago
Fix
21 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
21 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
21 Days Ago
exported updated 3p jump and jump midair anims
22 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
22 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
22 Days Ago
merge from main
23 Days Ago
change industrial auto turret inventory handling sound
23 Days Ago
deploy/open/close sounds for industrial storage and furnaces
23 Days Ago
industrial auto turret sounds
23 Days Ago
morph cache add dye sets to hair sets
23 Days Ago
conditional hair setup (pointing to midlength meshes for now)
23 Days Ago
add to hair sets
23 Days Ago
Fixed missing skeletonskins