128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                 merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bed_blocking_chandelier
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleting unused textures from deck crane and rhib crane
AO curve tweaks so it's less intense on them
set ghost ship LOD textures to repeat as they default to clamp, causing issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ocean shoreline wetness fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the cranes and radars onboard ghost ships to prefabs
set layer to world on spinny radars
 
                
                
                
                
                
             
         
        
            
            
            
                
                final LOD bakes for the ghost ships, double res + downsampling for quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ground watch to ceiling light and Chandelier
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                take 2 on tentative pooling fix for mannequin posing
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtract commit 
129922, includes extra files
 
                
                
                
                
                
             
         
        
            
            
            
                
                tentative pooling issue fix for mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P
Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg
After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
 
                
                
                
                
             
         
        
            
            
            
                
                Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player built boats can now enter the deep sea:
TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update to get the latest TriggerRadiation.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                More post merge fixes.
Restored naval items/phrases.
New test save for deep sea boat testing.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Plushie 02 textures and materials, rendered new icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                fix censornudity convar NRE with mannequins
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for client colliders on deployables breaking server PlayerBoat (listen server only)
- BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove alloc in ExtractMesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled shadows on sleeping bag model
 
                
                
                
                
                
             
         
        
            
            
            
                
                rename and reorganise media
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add more media for exhibit pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check for storage adaptor too
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtract Attackheli_Buildvolume 
129549 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from string_light_batching_crash
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from spotlight_research/Chandelier_power
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed incorrect pickup message