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127,128 Commits over 4,201 Days - 1.26cph!

2 Months Ago
Editor GUI tidy up
2 Months Ago
added media images to pilot pack sitem
2 Months Ago
merge from fix_rest_static_fields_disabling -> main
2 Months Ago
merge from hardcore_refresh
2 Months Ago
merge from menu_hotfixes_2
2 Months Ago
Codegen ResetStaticFields
2 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
2 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
2 Months Ago
TODO comments for later around camera work
2 Months Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
2 Months Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
2 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
2 Months Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
2 Months Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
2 Months Ago
merge from main
2 Months Ago
Updated pilot pack store assets
2 Months Ago
Materials count on the steam inventory crafting modal is now client predicted
2 Months Ago
Chandelier - WIP textures, small mesh fixes
2 Months Ago
Commenting
2 Months Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
2 Months Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
2 Months Ago
Fix class layout build error
2 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
2 Months Ago
merge from main
2 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
2 Months Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
2 Months Ago
Renamed script in line with scene rename
2 Months Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
2 Months Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
2 Months Ago
Merge from main
2 Months Ago
fix server build
2 Months Ago
added dryfire ads anim, anim event & updated animator
2 Months Ago
Found another double rendering issue in MeshCull
2 Months Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
2 Months Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
2 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
2 Months Ago
Fixed the indirect lighting issue with cameras that are rendered via script
2 Months Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
2 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
2 Months Ago
better BC defaults, natural gravity and disabled collision
2 Months Ago
Merge from main
2 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
2 Months Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
2 Months Ago
Create getter and setter methods we can give to the weaver
2 Months Ago
Fixed rogue pixels in the bulb emissive texture
2 Months Ago
String light bulbs are now combined together into a single mesh
2 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
2 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
2 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
2 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles