reporust_rebootcancel

131,270 Commits over 4,232 Days - 1.29cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
merge from satdish_puzzle
2 Months Ago
Fixed BP fragment not spawning after being looted at satelite dish monument
2 Months Ago
Replace normal sprinkler visuals with "new" sprinkler_model in electric.sprinkler.deployed prefab
2 Months Ago
Add new sprinkler_model prefab that has two set of renderers: one for skinned meshes and one for normal renderers - reduce skinned LODs from 3-> 2 since the AnimatorLOD will turn off the renderers once they are past 25m (meaning it will switch to placeholder renderers) - reduce unskinned LODs from 4->3 since the 4th LOD was messed up (still hide after 100m)
2 Months Ago
Add SkinnedPlaceholder component that will switch between skinned & normal mesh renderers depending on the animator being active - can check animator for bool parameter and check if it's in a known inactive state - poll every 5s (configurable) to see if the animator is inactive - send event when the animator is activated from EntityFlags_Animator
2 Months Ago
More spawning
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Fix verticalNormalizedPosition not starting at 1 (top of screen)
2 Months Ago
- fix pivot missing from normal UI elements - fix rotation missing from ScrollRect
2 Months Ago
Make new empty methods for oxide to hook, original ones got deleted when fighting with codegen
2 Months Ago
merge from main -> modding_cui_merges
2 Months Ago
merge from optimize_windows_console -> main - fix colored text being logged on main thread instead of queued to console thread
2 Months Ago
merge from fix_puzzle_reset_analytics -> main
2 Months Ago
Fix puzzle analytics having "Submit()" commented out. whoops
2 Months Ago
Spawning
2 Months Ago
Switch the default limitBias of the effect mipmap group from +1 -> +0 to rule out the mipmap from being stripped out at build time (even though the setting is disabled, who knows)
2 Months Ago
merge from main -> test_effect_quality
2 Months Ago
Codegen
2 Months Ago
Fix showing "Died to KillerName" with random death reason when joining a server at the start of a wipe - caused by lifestory being persisted from a previous wipe in the death database - include wipeId inside the LifeStory protobuf and invalidate the lifestory when loading if the wipe id doesn't match
2 Months Ago
Finalized sculpt
2 Months Ago
Fix nothing actually rendering with new Graphics.DrawMeshInstancedIndirect based draw call submission
2 Months Ago
Fix NRE in Indirect Instancing debug overlay
2 Months Ago
Add agressive optimisation attributes to the hot path of Indirect Instancing.
2 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
2 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
2 Months Ago
Make username optional field since it's not included anymore
2 Months Ago
Optimize turret & TC to use HashSet<ulong> instead of List<PlayerNameID> - makes it faster for them to check auth - protobuf data still uses PlayerNameID but only saves steam id for backwards compatability
2 Months Ago
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2 Months Ago
2 Months Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
2 Months Ago
Merge cleanup
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
merge from main
2 Months Ago
Optimize BasePlayer.FindById() since it's used throughout the codebase - add Dictionary<ulong,BasePlayer> for online & offline players - speed up string search methods by first seeing if the string is a steam id & calling FindById() methods first
2 Months Ago
chainsaw sound updates
2 Months Ago
updated viewmodels anims, re-designed animator
2 Months Ago
extend_menu_loadingscreen -> main
2 Months Ago
logs
2 Months Ago
extend_menu_loadingscreen -> main
2 Months Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
2 Months Ago
prioritise_premium_community_2 -> main
2 Months Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
2 Months Ago
twitch_modal_dash_support -> main
2 Months Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
2 Months Ago
server_browser_budgeting -> main