reporust_rebootcancel

127,079 Commits over 4,201 Days - 1.26cph!

2 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
2 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
2 Months Ago
prison update
2 Months Ago
security prison progress
2 Months Ago
Merge: from main Tests: editor compiles
2 Months Ago
Set GPU instancing on materials
2 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
2 Months Ago
Enable Read/Write for nature assets
2 Months Ago
codegen phrase checks
2 Months Ago
updated the security spotlights lods
2 Months Ago
Fix camera position not updating when recentering map view
2 Months Ago
applied cinematic materials to ejector seat for merge
2 Months Ago
Enabled GPU instancing on fairy light bulb material
2 Months Ago
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2 Months Ago
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2 Months Ago
update from naval_update
2 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
2 Months Ago
Upon first time opening map automatically centre on player
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
2 Months Ago
Merge: from main
2 Months Ago
Stop interaction toast clipping Setup button max sizes
2 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
2 Months Ago
merge from main
2 Months Ago
(Test) set all meshes isReadable=0
2 Months Ago
Revert library setting
2 Months Ago
Remove top level token debug
2 Months Ago
Ensure map name is sanitised properly in streamermode
2 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
2 Months Ago
Ensure session background isn't fully transparent
2 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
2 Months Ago
Fix scientists shooting before fully aligned to aim
2 Months Ago
adjusted terrain ignore volume
2 Months Ago
Subtract mesh and material changes
2 Months Ago
Remove excess logs
2 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
2 Months Ago
Fix spacing issue with queue icon
2 Months Ago
Fix server queues not detecting single person queues
2 Months Ago
Dont adjust gamemode counts if you are on the wrong category
2 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
2 Months Ago
cherrypick 127820
2 Months Ago
Try and fix promo site not working
2 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
2 Months Ago
Fix rust plus close button not working
2 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
2 Months Ago
Restore old streamer mode server description
2 Months Ago
added metal sounding open and close for black box
2 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
2 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy