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129,230 Commits over 4,232 Days - 1.27cph!

2 Months Ago
merge from store_typo_fix
2 Months Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
2 Months Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
2 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
2 Months Ago
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2 Months Ago
merge from baseplayer_serverupdateparallel
2 Months Ago
merge from indirect_instancing_fixes
2 Months Ago
merge from s2p_flatten_fixes
2 Months Ago
Less hacky shoreline wetness fix using 2D distance instead
2 Months Ago
wip stairs setup
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
2 Months Ago
Run scene2prefab (skip hlod)
2 Months Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
2 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
2 Months Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
2 Months Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
2 Months Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
2 Months Ago
Bear now harvests for 20 meat instead of 19
2 Months Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
2 Months Ago
merge from water_pump_power_fix
2 Months Ago
merge from killbees_restore
2 Months Ago
merge from pickup_toasts_localization_fix2
2 Months Ago
merge from fix_premium_sorting
2 Months Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
2 Months Ago
Codegen
2 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
2 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
2 Months Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
2 Months Ago
Add multi command execution to console UI + multi line autocompletion.
2 Months Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
2 Months Ago
Add multiline support to dev console
2 Months Ago
merge from main -> naval_update
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Casino progress / better curtains
2 Months Ago
security tower rename material
2 Months Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
2 Months Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
2 Months Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
2 Months Ago
Set dressing supplies barge
2 Months Ago
Locker - updated workshop model with proper mesh shading
2 Months Ago
Simplify prioritize premium sorting - works way better than it did before
2 Months Ago
Generic container LODs
2 Months Ago
fixed compile from CoACD