reporust_rebootcancel

127,053 Commits over 4,201 Days - 1.26cph!

2 Months Ago
Revert library setting
2 Months Ago
Remove top level token debug
2 Months Ago
Ensure map name is sanitised properly in streamermode
2 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
2 Months Ago
Ensure session background isn't fully transparent
2 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
2 Months Ago
Fix scientists shooting before fully aligned to aim
2 Months Ago
adjusted terrain ignore volume
2 Months Ago
Subtract mesh and material changes
2 Months Ago
Remove excess logs
2 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
2 Months Ago
Fix spacing issue with queue icon
2 Months Ago
Fix server queues not detecting single person queues
2 Months Ago
Dont adjust gamemode counts if you are on the wrong category
2 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
2 Months Ago
cherrypick 127820
2 Months Ago
Try and fix promo site not working
2 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
2 Months Ago
Fix rust plus close button not working
2 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
2 Months Ago
Restore old streamer mode server description
2 Months Ago
added metal sounding open and close for black box
2 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
2 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
2 Months Ago
merge from main
2 Months Ago
merge from /new_menu2/ian_hotfixes
2 Months Ago
merge from buildingskin_tags
2 Months Ago
merge from ejector_seat_collider_fix
2 Months Ago
merge from pilot_hazmat_dlc
2 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
2 Months Ago
Fix source generator not running on components Code cleanup
2 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
2 Months Ago
Added first pass of farm barge container shell no.1
2 Months Ago
Pilot Ejector Seat - Improved gibs
2 Months Ago
Spotlight icon
2 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
2 Months Ago
Fix formatting in RebindSkinnedMeshRenderer
2 Months Ago
work around unity_BaseCommandID not being set
2 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
2 Months Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
2 Months Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
2 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
2 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
2 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
2 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
2 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
2 Months Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
2 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
2 Months Ago
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2 Months Ago
Ghost ship crane