128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
127690 - get rid of the custom Parallel class
                
                
                
                
             
         
        
            
            
            
                
                Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players
A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL.
Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
                
                
                
                
             
         
        
            
            
            
                
                Make mixing table overflow items drop from the player's eye level to improve visibility.
                
                
                
                
             
         
        
            
            
            
                
                merge improve_mixingtable_drop_visibility to main
                
                
                
                
             
         
        
            
            
            
                
                Add playermodel LOD override for Mannequin
                
                
                
                
             
         
        
            
            
            
                
                Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks
Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2.
Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/networking -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                merge fix_torch_underwater to main
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
                
                
                
                
             
         
        
        
            
            
            
                
                proxy street lights added to docks, static buoys
                
                
                
                
             
         
        
            
            
            
                
                merge fix_worldsize_skipdomainreload to main
                
                
                
                
             
         
        
            
            
            
                
                Fix skip domain reload breaking world size in procedural maps.
                
                
                
                
             
         
        
            
            
            
                
                Adding FPBuild flags for MacOS build in Jenkinsfile
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tree marker color selector
                
                
                
                
             
         
        
            
            
            
                
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                Update: Unit tests that experiment with reducing allocation overhead of tasks
Got the following reductions in the unit test: 
Garbage size: 1.1KB -> 0.3KB
Alloc Calls: 11 -> 5
The remaining ones seem impossible to remove while still using System.Threading.Task.
Tests: ran the new unit tests
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it
Dont do team member updates, instead just update any players bags who joins or leaves a team
Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
                
                
                
                
             
         
        
            
            
            
                
                Ensure for connection is valid before trying to save
                
                
                
                
             
         
        
            
            
            
                
                wrapped baker in our own component and added IPrefabPreProcess validation and component stripping
- exposed ValidateColliders in inspector
                
                
                
                
             
         
        
            
            
            
                
                floating walkways set dressing WIP
                
                
                
                
             
         
        
            
            
            
                
                merge from ceilinglight_fix
                
                
                
                
             
         
        
            
            
            
                
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                Tweaked the ceiling light joint and rb, takes less time to stop swinging
                
                
                
                
             
         
        
            
            
            
                
                Make sure to reset ceiling light joints after a entering network range
                
                
                
                
             
         
        
            
            
            
                
                mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from mil_tunnel_terrain_ignore_fix3
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/storepage
                
                
                
                
             
         
        
            
            
            
                
                Added wall cabinet to the storage category
Updated pack description
                
                
                
                
             
         
        
            
            
            
                
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                Fix any extra issues with auth (should've been using CanBuild)
                
                
                
                
             
         
        
            
            
            
                
                merge from gutting_stacksize_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from tool_storage_phrase
                
                
                
                
             
         
        
            
            
            
                
                 merge from spas12_vm_ironsights
                
                
                
                
             
         
        
            
            
            
                
                 merge from homing_gesture_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from Ak_Missing_dryfire_sounds
                
                
                
                
             
         
        
            
            
            
                
                 merge from store_double_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/fluorescentlight_skin
                
                
                
                
             
         
        
            
            
            
                
                linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'