111,540 Commits over 3,928 Days - 1.18cph!
Prevent on draw gizmo spam in the editor
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
road/rail rejection for coastal cliffs
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
Candles use standard thick transmission shader instead of the depracated packed one.
Apply workshop URL skin when starting scene.
More tests.
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
update to shockbyte toolcupboard
- zeroed lods
- fixed lod materials not being properly assigned (order was wrong)
Added new head to skinset.male
exported all updated wolf animations in a new folder
Wire invisible over ~4 meters
Added distance-based culling to the wire shader
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Increased the default npc vending machine IntervalHours to 5 in-game days
This means that prices will adjust themselves every 5 in game days, used to be 4 times a day
This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
Simplify TwistCorrectionComponent
Ported the two bone IK component into our framework
Updated the twist scene with a more representative example of bone shearing
Made an example scene for the twist component
Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
Gibs, more closely match icon
Set up skin, rebuild deployable prefab to keep consistency with base TC
Changed some shelf contents for lighting purposes.
Lighting prefab backup
Added a timeout and make sure the UI is layered properly in the HUD
Merge from monument_scenes -> aux1
Fix remapping order being reversed
Fix remapping only remapping the requested monument instead of every single one
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
Minor prop swizzling for lighting purposes.
Fixed building ceiling material not having any secondary textures applied.
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
Merge from monument_scenes -> aux1
S2P compound & oil rig as they had the BBQ prefabs
Merge from main -> monument_scenes
merge from fix_static_bbq_missing_prefab -> main
Fix unable to delete twitch headset
Fix possible NRE when deleting twitch drops items from your inventory
Fix twitch drops somtimes still showing in your inventory right after deleting them
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
More coastal cliff erosion
Skinnable setup
Phrases rebuild
Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup