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111,540 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Prevent on draw gizmo spam in the editor
6 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
6 Months Ago
road/rail rejection for coastal cliffs
6 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
6 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
6 Months Ago
Apply workshop URL skin when starting scene. More tests.
6 Months Ago
Missing commits
6 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
6 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
6 Months Ago
Added new head to skinset.male
6 Months Ago
exported all updated wolf animations in a new folder
6 Months Ago
Wire invisible over ~4 meters
6 Months Ago
Added distance-based culling to the wire shader
6 Months Ago
protocol++
6 Months Ago
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6 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes
6 Months Ago
Simplify TwistCorrectionComponent
6 Months Ago
Merge from main
6 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
6 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
6 Months Ago
Gibs, more closely match icon
6 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
6 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
6 Months Ago
Merge from main
6 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
Fix remapping order being reversed
6 Months Ago
Fix remapping only remapping the requested monument instead of every single one
6 Months Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
6 Months Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
6 Months Ago
Minor prop swizzling for lighting purposes.
6 Months Ago
Fixed building ceiling material not having any secondary textures applied.
6 Months Ago
Prefab backup
6 Months Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
S2P compound & oil rig as they had the BBQ prefabs
6 Months Ago
Merge from main -> monument_scenes
6 Months Ago
merge from fix_static_bbq_missing_prefab -> main
6 Months Ago
Fix unable to delete twitch headset
6 Months Ago
Fix possible NRE when deleting twitch drops items from your inventory Fix twitch drops somtimes still showing in your inventory right after deleting them
6 Months Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
6 Months Ago
More coastal cliff erosion
6 Months Ago
Skinnable setup Phrases rebuild
6 Months Ago
Description changes
6 Months Ago
Icon generation for Frontier Hazmat Description changes Phrases rebuild Skinlist rebuild Pack setup
6 Months Ago
Frontier skin setup
6 Months Ago
Merge main
6 Months Ago
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