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105,881 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
6 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
6 Months Ago
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6 Months Ago
Allow repeat docking command
6 Months Ago
Added debug commands to dump cargo current state
6 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
6 Months Ago
command to print harbor indexes and positions
6 Months Ago
GetNextPathPosition NRE fix
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
some weird meta remove
6 Months Ago
balance
6 Months Ago
merge from save248
6 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
6 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
6 Months Ago
Merged main into wire_slacking
6 Months Ago
debug docking is now a server var
6 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
6 Months Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
6 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
6 Months Ago
Merge main
6 Months Ago
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6 Months Ago
small rig s2p
6 Months Ago
Fixed redcard and bluecard doors gaps in small rig
6 Months Ago
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6 Months Ago
big rig s2p
6 Months Ago
accidentaly placed crates on a cover spot, removed the crates
6 Months Ago
big rig s2p
6 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
6 Months Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
6 Months Ago
oilrigs s2p
6 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
6 Months Ago
updated cctv console and props to help them blend together visually
6 Months Ago
Fixed incorrect material inside cargoship interior
6 Months Ago
RTC Media
6 Months Ago
merge from Minigun_2024
6 Months Ago
Remove log
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
6 Months Ago
manifest
6 Months Ago
oilrigs s2p
6 Months Ago
swapped computer station for cctv desk in oilrigs
6 Months Ago
merge from sat tube branch for CCTV desk
6 Months Ago
Increase scientist timeout
6 Months Ago
Remove debug logs
6 Months Ago
merge patrol_helicopter_revision
6 Months Ago
Removed a few sneaky logs Codegen
6 Months Ago
Mere from main
6 Months Ago
Merge main