111,566 Commits over 3,928 Days - 1.18cph!
added default materials for chain/spring/cloth
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Wire deployment, player detection
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
Directory ands asset location tweaks. Fixed head material disconnected
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Removed unused test scenes/assets
Merge from car_door_destroy_fixes
Working on the feel of burnout mode
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Poster scene backup - seismic sensor
Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)