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105,881 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Early pilot flames prefab
6 Months Ago
Fixed broken inspector vals
6 Months Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
6 Months Ago
harbor 2 path topology
6 Months Ago
Harbor 1 path topology take 2
6 Months Ago
Sprint and air control torque
6 Months Ago
Cherry pick harbor 1 topology sets
6 Months Ago
Harbor 1 docking path set topology
6 Months Ago
12 range FX.
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
atlassed crate materials / models
6 Months Ago
merge from Minigun_2024
6 Months Ago
Refactoring, three-wheeled bikes now also support sprint torque
6 Months Ago
merge from cargo_dock_loot_respawn
6 Months Ago
merge from bradley_scientists
6 Months Ago
merge from save248
6 Months Ago
restoring 95312
6 Months Ago
many bugfixes and balance
6 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
6 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
6 Months Ago
Added prevent movement volumes to all crane staircases
6 Months Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
6 Months Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
6 Months Ago
Add a convar to toggle LOS detection methods
6 Months Ago
harbor 2 s2p
6 Months Ago
added missing fishing net collider to harbor2 floating containers area
6 Months Ago
Remove unnecessary list newing Remove a debug.log
6 Months Ago
s2p all
6 Months Ago
tweaked albedo for better lod popping
6 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
6 Months Ago
updated collision to fit the model
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
6 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
6 Months Ago
resized cctv controls texture to 1024
6 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
6 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
6 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
6 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
6 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
6 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
6 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
6 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
6 Months Ago
fixed floating barrel in small rig
6 Months Ago
Reverted mesh lod changes :)
6 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
6 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
6 Months Ago
Codegen