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110,890 Commits over 3,897 Days - 1.19cph!

5 Days Ago
more viewmodel camera clipping fixes - rotation sway reduced
5 Days Ago
Moved Google Sheets menu items in Tools
5 Days Ago
Catapult mats
5 Days Ago
server.printwipeid command to print the wipe id of the .sav
5 Days Ago
Added mossy wooden beams for jungle ruins - wip
5 Days Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
5 Days Ago
Merge: from main Tests: editor compiles
5 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
5 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
5 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
5 Days Ago
Merge from main, codegen.
5 Days Ago
Increased ballista deploy volume size
5 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
5 Days Ago
Stop battering ram door busy tick after 3s of inactivity
5 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
5 Days Ago
Updated knights armour set LODs and icons
5 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
5 Days Ago
Mossy variations of wood trims and logwood for jungle floors
5 Days Ago
Fix default menutip icon to the correct info icon.
5 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
5 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
5 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
5 Days Ago
more weapon camera clipping fixes
5 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
5 Days Ago
Merge from ai_wolf_iteration (significant optimization)
5 Days Ago
Fixed battering ram parenting trigger warnings
5 Days Ago
main -> 4ShotMiniCrossbow
5 Days Ago
Merge from main
5 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
5 Days Ago
Texture updates Adding another female head seed
5 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
5 Days Ago
Fix compile error
5 Days Ago
Shields 4k textures and materials for paddy
5 Days Ago
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5 Days Ago
Cleanup
5 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
5 Days Ago
Merge compile fix
5 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
5 Days Ago
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5 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
5 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
5 Days Ago
Manifest
5 Days Ago
Codegen
5 Days Ago
Merge from main, resolve conflicts.
5 Days Ago
Merge from main, resolve conflicts.
5 Days Ago
Cherrypick era convar after merge
5 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
5 Days Ago
merge from main -> primitive_gm
5 Days Ago
Codegen