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8,711 Commits over 1,705 Days - 0.21cph!

28 Days Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
28 Days Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
28 Days Ago
Bike stat tweaks
29 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
29 Days Ago
Merge minigun compile fix
29 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
29 Days Ago
Fix minigun server compile
29 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
29 Days Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
29 Days Ago
Remove prefab context scene camera as well
29 Days Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
29 Days Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
29 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
30 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
30 Days Ago
Snowmobile orientation fix
30 Days Ago
Materials
30 Days Ago
Handling tweaks
30 Days Ago
Further handling work. No longer need smoothSteerAngle var.
30 Days Ago
Undo acciddental bootstrap physics edit
30 Days Ago
Improved bike handling
30 Days Ago
Add sidecar bike to my test map
33 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
33 Days Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
33 Days Ago
Bike mid-air throttle/brake based rotation control
33 Days Ago
Don't stabilise pitch as much
33 Days Ago
Sidecar bike work
34 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
34 Days Ago
Audio adjustment for gears + cleanup
34 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
34 Days Ago
Steering and physics work
34 Days Ago
Test map edit
34 Days Ago
Merge main -> Bikes
34 Days Ago
Move door prefabs on cargo ship to the server-side area
34 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
36 Days Ago
Use Continuous Speculative
36 Days Ago
Wheel terrain FX, borrowed from cars for the moment
36 Days Ago
Bike physics + visual fixes
36 Days Ago
More stabilisation stuff
36 Days Ago
Clamp angular velocity y
36 Days Ago
Add integral
36 Days Ago
Bike roll stabilisation work
37 Days Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
37 Days Ago
New PD controller style roll stabilisation, working rather well. + code formatting
37 Days Ago
Bike balancing experiment
37 Days Ago
Adjust car settings for two-wheeled operation
37 Days Ago
Merge main -> Bikes
40 Days Ago
Use 'obj is IList' instead of the earlier, longer version
40 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
40 Days Ago
Clear list when using GetList in the pool
40 Days Ago
Add info on a collider name to the IsSeatClipping error