reporust_rebootcancel

133,401 Commits over 4,293 Days - 1.29cph!

2 Days Ago
Merge from deploy_edit_menu_option
2 Days Ago
wood box game textures updated still wip
2 Days Ago
syncvar_inheritance_fix -> main
2 Days Ago
Paintball Gun - added conditional ammo meshes for worldmodel
2 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Days Ago
Add more navmesh blocking volumes to oilrigs
2 Days Ago
Fix scientists dying spontaneously when patrolling
2 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
2 Days Ago
Updated descriptions for some naval items
2 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
2 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
2 Days Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
2 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Days Ago
Update: merge old OcclusionGroup code and put it behind DisableNewOcclusionGroups switch - make DisableNewOcclusionGroups true by default, can be turned off with -enable-new-server-occlusion-groups command line arg Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Days Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
2 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
2 Days Ago
Light up frames - adjusted LODs for XL and XXL versions
2 Days Ago
more wip
2 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
2 Days Ago
Update: declare a boot time switch to disable new server occlusion groups Need to bring back old logic for it, that'll be next. Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
2 Days Ago
merge from main - added support for transparency on decal shader
2 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
2 Days Ago
stopengine_nre -> main
2 Days Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
2 Days Ago
Compile fix
2 Days Ago
Ocean WIP.
2 Days Ago
wood box added prefab for box
2 Days Ago
wood box game model and updated prefabs, ran manifest and localization
2 Days Ago
Light up frames - fixed material config and paintability
2 Days Ago
wood box placeholder textures
2 Days Ago
edited paintable reactive target animtions and transition blends on anim.controller
2 Days Ago
merge from main
2 Days Ago
Migrated deep sea ocean params to new env properties section.
2 Days Ago
Cherrypicked deep sea ocean feature to test branch.
2 Days Ago
merge from indirect_instancing
2 Days Ago
Some fixes and cleanups for the Indirect Instancing debug overlay
2 Days Ago
Codegen so domain reload works
3 Days Ago
Move CCTV processing out of a repeated update into a budgeted queue (0.05ms) Don't add cameras that are completely static to the queue as they don't actually do anything inside server tick Completely removes server cost of static cameras and limits the cost of dynamic cameras
3 Days Ago
Merge from naval_update
3 Days Ago
Switch back to the mainland view on the map screen if it closes while open
3 Days Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
3 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
3 Days Ago
Subtract merge on 140788
3 Days Ago
artist_pack_dlc -> artist_dlc_ornate_frames
3 Days Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
3 Days Ago
Fixed ghost ship map markers rotation and scale
3 Days Ago
Properly support inherited SyncVars up to an infinite depth
3 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion