reporust_rebootcancel

139,613 Commits over 4,383 Days - 1.33cph!

Yesterday
Updated Ik targets for computer station
Yesterday
edited crossbow bowless viewmodel prefab
Yesterday
Merge from main
Yesterday
Updated Krieg Backpack holster values
Yesterday
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Yesterday
Wetsuit female model update
Yesterday
prefabs/clothes ok
Yesterday
hooked up workshop prefab
Yesterday
restored clouds to skybox in workshop scene
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
resize gibs
Yesterday
Fixed clipping, normals and LODs on leather gloves
Yesterday
merge from main
2 Days Ago
merge from main
2 Days Ago
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Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
2 Days Ago
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prefabs/ammo ok prefabs/building ok
2 Days Ago
Updated Electric Furnace Skinnable Asset
2 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
2 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
2 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
2 Days Ago
2 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Days Ago
vehicles folder ok
2 Days Ago
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
2 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
2 Days Ago
industrial shelves - created shelf material colour variations.
2 Days Ago
industrial shelves - moved textures to its own folder.
2 Days Ago
Automated test suite
2 Days Ago
Merge from visual_config
2 Days Ago
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Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
2 Days Ago
testlist export
2 Days Ago
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basic test that boat can be pasted and is floating in water
2 Days Ago
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2 Days Ago
poker bandana setup
2 Days Ago
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2 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Days Ago
Add placeholder placement transforms to Workbench1
2 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Days Ago
Merge from main