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155,209 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Tests
2 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
2 Days Ago
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2 Days Ago
Assigned all frog sounds into the anims 🐸
2 Days Ago
don't render water or volumetric clouds when underground
2 Days Ago
Missing textures and gib additions from last checkin - oops.
2 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
2 Days Ago
Even more LOD texture optimizations
2 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
2 Days Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
2 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
2 Days Ago
comment out unused frog interest
2 Days Ago
merge from Livestock_animals
2 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
2 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
2 Days Ago
disable cloud reprojection when rendering workshop icons/images
2 Days Ago
force update water reflection probe when dragging time slider in workshop editor
2 Days Ago
Halloween Wallpapers - texture updates
2 Days Ago
syncvar_parallel_save_fix -> main
2 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
2 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
2 Days Ago
Merge: from main
2 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
2 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from rrp_prop_rendering
2 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
2 Days Ago
merge from critter_animals
2 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
2 Days Ago
Part2
2 Days Ago
Part3
2 Days Ago
More LOD texture optimizations
2 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
2 Days Ago
2 Days Ago
add singular crab prefab (mostly for media capturing)
2 Days Ago
- eye centre fix
2 Days Ago
merge from critter_animals
2 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
2 Days Ago
Add stir lock convar
2 Days Ago
Better colliders
2 Days Ago
Re-export tests after merge from main
2 Days Ago
Part2
2 Days Ago
Part3
2 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
2 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
2 Days Ago
Fixed LODs on gate and fence