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136,157 Commits over 4,324 Days - 1.31cph!

Yesterday
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Only use the fallback if the sample radius was large
Yesterday
Remove unecessary trace in SamplePosition fallback
Yesterday
Fix compile error
Yesterday
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
Yesterday
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Yesterday
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
Yesterday
merge from settingsmenu_export_config
Yesterday
Compile fix
Yesterday
main -> inventory_commands_streamermode
Yesterday
Skin pass for tiwtch underwear
Yesterday
Kitchen set 1 material settings
Yesterday
merge from workshop_animator_controls
Yesterday
fix exports with new animator and fx controls
Yesterday
Merge: from main
Yesterday
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
Yesterday
merging onto my branch, trying to fix local repo problem with missing files
Yesterday
Buildfix: add missing SERVER guard
Yesterday
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
Yesterday
texturing progress - apartment complex monument S2P
Yesterday
Adding my test save
Yesterday
Merge from stability_test
Yesterday
merge from main
Yesterday
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
Yesterday
Potential fix for "Standing on desks on ghostships tricks the AI"
Yesterday
Moved legacy hair to it's own folder
Yesterday
merge from workshop_animator_controls
Yesterday
Added workshop controls for particles/lights with new WorkshopFXControls component
Yesterday
Added average female skin set Added average female skin set collection for debugging
Yesterday
Fixing outbreak scientist setup
Yesterday
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
Yesterday
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
Yesterday
Player seed updates
Yesterday
merge from testrunner_editor
Yesterday
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Yesterday
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
Yesterday
CodeGen
Yesterday
server_browser_ping_removal -> main
Yesterday
Ensure region sorting button uses the correct background
Yesterday
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
Yesterday
server_browser_ping_removal -> main
Yesterday
Remove DeveloperOnly restriction from Indirect Instancing Convars
Yesterday
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Yesterday
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night