reporust_rebootcancel

137,595 Commits over 4,352 Days - 1.32cph!

3 Days Ago
Fix command.GetOverride() NRE when populating the command list
3 Days Ago
Light scene & related files.
3 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
3 Days Ago
thicker/detailed window frames to match apartments around
3 Days Ago
removed introduced allocations
3 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
3 Days Ago
merge from main
3 Days Ago
pushing scene before merge
3 Days Ago
updated steam id on crypt building skin
3 Days Ago
merge from main
3 Days Ago
merge from main
Rin
3 Days Ago
merge from static_bbs_magnet_fix
Rin
3 Days Ago
merge from bbq_fix_lod_emission
Rin
3 Days Ago
merge from vendingmachine_deploy_fix
Rin
3 Days Ago
merge from fueltank_fix
Rin
3 Days Ago
merge from shipping_containers_optimizations
3 Days Ago
Add highlighted search through the convars (just like settings search)
3 Days Ago
work around RT size mismatch in BiRP water wrapper
4 Days Ago
▅▄▆▅ ▅▄▊▇▄▆ ▌▌▄ ▌▅▄▍█▊ ▄▍▍▉█▋█ ▊▊▊▋▆█▋▊▍ ▍▉█▄▇▇▅▌▆█▊▌▍ ▆▇▄▆▌█▄▆█▋█▊█▍ ▋▇▍█▄▇▌▆▉█▇▆▋▌▅▇▍▅▊▊█▆▊▍▉▇▊▋▉▋▄█▍▇▇█ ▆▄▉█▅▄▌▉▍▊
4 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
4 Days Ago
merge from io_exploit_fix
5 Days Ago
▄▆▄▌ █▌▍▇ ▇▄█▅▌▋ ▍▇█▋█ ▋▅█▉ ▇▅▊█ ▍▍▌▄▌▇ ▉▌▋▉ ▇▄▍▋█▇▉▆▇▋▌▊▉▇▉▉ ▆▌ ▊▋▊▋▋▇▄▇ █▍▉▌▇ ▌▆▋▄▊▉▄
5 Days Ago
Fixed vending machine deploy regression
5 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
5 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
6 Days Ago
Budget the main thread part of navmesh building
6 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
6 Days Ago
naming conventions, small tweaks
6 Days Ago
manifest, bounds fixes, guide fixes
6 Days Ago
apartment wood stove
6 Days Ago
Loadouts tab baseline
6 Days Ago
updated item definition on bunny suit
6 Days Ago
▌ ▉▍▌▉▍ ▅▋▆▌▄█▅ ▉▌▊▉▆▉▍ ▌▇ ▍▌▍▇▄▉▌▇▌ ▅▅▊▇ ▆▅▍ █▆▇▆ █▌▌▆ ▉▇█ ▆▉▋▉ █▆ █▉▅ ▍▅▍▊▍▍▍▍▇ ▉▅▉█▊▌ ▇▊▉▌▅ ▍▊▌▋▄▊▌▅▊▊█ ▍▊▄▍▇ ▇▋▇▉
6 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
6 Days Ago
▋ █▅▍▊██ ▋▋▇▅▆██▄ ▅▌▋██▆▇▇█▉ ▌▊▄▋▅▇ ▅█▉▍▅▌
6 Days Ago
exported latest salvaged axe v model anims
6 Days Ago
Fixes
6 Days Ago
Updated BunnySuit
6 Days Ago
Updating krieg backpack skinning and burst cloth
6 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
6 Days Ago
Fix incorrect cleanup on load fail
6 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
6 Days Ago
Camping Cooker update
6 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
6 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
6 Days Ago
Bunny Suit item update
6 Days Ago
Bunny Suit setup
6 Days Ago
▋ ▆██ ▆▅▍▆▅▊ ▊▌▄▉▇▄▄▋ ▍ ▆█▆▋▄█▇ ▉▄▍▅▊▉ ▄▄▊▆█▌ ▅▄▅▇▅▄▊▆ ▄▍▄▍▉ █▇█▆▉██▄▌▉▍ ▆▍▄▅▌▍ ▌▅▉▆▊▌▅▅▄▋▇▆ ▆▊▄ ▄▉▅▆▊▌
6 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
6 Days Ago
Started cleanup