reporust_rebootcancel

136,803 Commits over 4,474 Days - 1.27cph!

Yesterday
merge from hackweek_cui_mask
Yesterday
merge from main
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from darts_game
Yesterday
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Fix NRE from powerplant fuse boxes when loading a server save
Yesterday
Building the server bundles now exports the test list
Yesterday
merge from vehicle_emojis
Yesterday
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Yesterday
Fix one more collision issue
Yesterday
Fixed prefabs with cursed YAML, failing some tests
Yesterday
merge from main
Yesterday
added spawn point and puzzle zoo map
Yesterday
Added a safeguard for TestScenario out of range errors
Yesterday
merge from main
Yesterday
more profiling
Yesterday
Resolved more CanvasRenderer warnings
Yesterday
Fixed Pie pool leak
Yesterday
Premium FAQ modal, some fixes
Yesterday
Flare animation updates
Yesterday
fixing missing terrain data & textures on empty testmap
Yesterday
merge from fix_alt_loot_clothing -> main
Yesterday
Remove unused field + comments
Yesterday
Update test list
Yesterday
merge from hackweek_cui_tooltips
Yesterday
Use query grid.
Yesterday
Merge from render_pipeline_testing
Yesterday
SkinViewer2 prefab RRP fixes after merge
Yesterday
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
Yesterday
statuib medium b update
Yesterday
merge from main -> fix_alt_loot_clothing
Yesterday
Fix compile error + rename field
Yesterday
Founders Door - lowpoly, textures, lods, gibs
Yesterday
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
Yesterday
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Yesterday
Update testlist
Yesterday
Start of snapping to existing fences. Fix delete visuals.
Yesterday
Update test list
Yesterday
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Yesterday
Merge from main
Yesterday
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Yesterday
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Yesterday
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)