reporust_rebootcancel

133,936 Commits over 4,293 Days - 1.30cph!

5 Months Ago
merge from rps_holster
5 Months Ago
merge from dropbox_wall_loot
5 Months Ago
merge from fix_bradley_apc_debris
5 Months Ago
merge from fix_sleeping_wetness
5 Months Ago
merge from fix_weapon_rearm_noclip
5 Months Ago
merge from qol_hardcore_convars
5 Months Ago
merge from buildingprivlidge
5 Months Ago
merge from bradleyapc_allocs
5 Months Ago
merge from ch47_favouritism
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Codegen + fix compile error
5 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
5 Months Ago
Compile fixes
5 Months Ago
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5 Months Ago
merge from admin_logging -> main
5 Months Ago
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5 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
5 Months Ago
merge from physics_bounds_commands
5 Months Ago
server commands to set and get physics world bounds for profiling purposes
5 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
5 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
5 Months Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
5 Months Ago
Rebase on /main
5 Months Ago
LODs, prefab, collision for food barge checkout counter
5 Months Ago
merge from naval_update
5 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
5 Months Ago
Neutralized the tint on the sand footprints.
5 Months Ago
Scene backup
5 Months Ago
merge from batteringram_impacteffect_fix
5 Months Ago
merge from chandelier_fixes
5 Months Ago
Don't show raise/lower action on chandelier if you dont have building privilege
5 Months Ago
Adding missing bottom mesh to triangle hull prefab
5 Months Ago
fixed boat door pickup and repair, added guide mesh for door
5 Months Ago
Generate proto
5 Months Ago
subtract 130129 decay_scale_ui_fix
5 Months Ago
merge from main
5 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
5 Months Ago
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5 Months Ago
merge from emission_queue
5 Months Ago
merge from trailtail
5 Months Ago
merge from fix_artificalwater_flow