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111,701 Commits over 3,928 Days - 1.18cph!

7 Months Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
7 Months Ago
merge from fix_ping_estimation_dispose -> main
7 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
7 Months Ago
Merge Bikes -> main
7 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
7 Months Ago
Prevent bikes rolling far away after a player jumps off, add drag
7 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
7 Months Ago
Adjusted driver eye pos
7 Months Ago
Same fix for snowmobiles
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Missed codegen!
7 Months Ago
Codegen woops!
7 Months Ago
Travelling Vendor -> Main
7 Months Ago
Fixed some things like the dive suit clipping in first-person view
7 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
7 Months Ago
Speculative NRE fix in MonitorLoopingGesture
7 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
7 Months Ago
merge from runtime_profling_presets -> main
7 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
7 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
7 Months Ago
7 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
7 Months Ago
Merge main -> Bikes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Increased pedal bike sprint time from 4s to 5s
7 Months Ago
Adjusted pedal bike world collider
7 Months Ago
Tuned down and clamped crash ragdoll force
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Changed icon to green one Increased icon size
7 Months Ago
Null check
7 Months Ago
disable ambeint sounds on travelling vendor turrets
7 Months Ago
backfire sound
7 Months Ago
Force mount vis changes
7 Months Ago
merge from runtime_profiling_double_physics -> main
7 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
DirectlyMountable check in force mount
7 Months Ago
Merge from main
7 Months Ago
Don't show the timed dismount UI if we're restrained
7 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Moved turrets closer to the vendor centre
7 Months Ago
Added random engine backfires
7 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
7 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
7 Months Ago
Added side turrets to the vendor
7 Months Ago
reduced max tick rate on cloth
7 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab