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105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
6 Months Ago
Reposed Burlap Headwraps to match updated player rig
6 Months Ago
Fixed tesla coil draining 0 power on small batteries
6 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
6 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
6 Months Ago
Change nexus favorites to use favorites.cfg
6 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
6 Months Ago
Second screen light & AmbientLightLOD
6 Months Ago
Merge from main
6 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
6 Months Ago
64px instead of 128px
6 Months Ago
Canvas fix
6 Months Ago
Top screen & icon optimization.
6 Months Ago
Reposed burlap shirt to match updated player rig
6 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
6 Months Ago
minigun viewmodel exported with ammo belt
6 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
6 Months Ago
Fixed deferred decal not blending specular
6 Months Ago
edited minigun world model anims
6 Months Ago
snow effect asset - updated color alpha value to be 1.0
6 Months Ago
Deploy & recall smoke grenade usage (convar'd)
6 Months Ago
Screen stuff & related shader+files.
6 Months Ago
backup
6 Months Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
6 Months Ago
fixes
6 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
6 Months Ago
Move hash & status from server tags -> rules
6 Months Ago
Reposed burlap pants to match updated player rig
6 Months Ago
Minigun ammo backpack fixes/cleanup
6 Months Ago
setting up asset zoo scene for snow setup ahead of time
6 Months Ago
exported latest minigun ammo backpack
6 Months Ago
MonumentIsland_Bradley test scene
6 Months Ago
Added Minigun 4K Textures
6 Months Ago
deleting unused coaling tower models/prefabs that were redundant
6 Months Ago
Updated snow effect material config
6 Months Ago
added dynamic_container_style 1/2/3 prefabs
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Compile fixes
6 Months Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
6 Months Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
6 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
6 Months Ago
Tried to fix broken swing bridge animation
6 Months Ago
Fixed weird cargo movement bug
6 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
6 Months Ago
Added cargoship save support Ran protobuf
6 Months Ago
Merged electricity_power_fixes to Aux2
6 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
6 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
6 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
6 Months Ago
Harbor 1 ladder and parent triggers