reporust_rebootcancel

132,787 Commits over 4,293 Days - 1.29cph!

5 Months Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
5 Months Ago
Hanging bulbs pass.
5 Months Ago
merge from generate_shorevector_optim
5 Months Ago
Added mannequin poses, updated deployed
5 Months Ago
Fixed AddLanguageFile NRE during bootstrap
5 Months Ago
merge from bootstrap_translatenre_fix
5 Months Ago
added indirect topology query job for normalized coordinates, improved TerrainWaterFlow from 11s to 900ms
5 Months Ago
Chandelier - Added LODs, gibs, updated textures
5 Months Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
5 Months Ago
viewmodel chainsaw update anims and anim controller edits
5 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
5 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
5 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
5 Months Ago
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5 Months Ago
adjusted spotlight tripod col shapes
5 Months Ago
set the animation speed of pedals on the chandelier to be 2x faster
5 Months Ago
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5 Months Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
5 Months Ago
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5 Months Ago
merge hardcore_commands to main
5 Months Ago
tripod col
5 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
5 Months Ago
more_menu_fixes -> main
5 Months Ago
If premium is active dont show the default 5/15
5 Months Ago
more_menu_fixes -> main
5 Months Ago
Typos
5 Months Ago
Add pooling to ghost ships
5 Months Ago
more_menu_fixes -> main
5 Months Ago
Generate phrases
5 Months Ago
removed lods from tripod guide mesh
5 Months Ago
spotlight tripod gibs and lods
5 Months Ago
Merge: from steamfriends_pooling_leak - Bugfix for a pool leak of SteamFriends with open friend list or party management Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
5 Months Ago
Bugfix: return SteamFriends to pool - separate out party processing to partyChanged from friendChanged loop to prevent use-after-free bugs Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
5 Months Ago
- Speed up nav gen by 30% by using rust baked terrain and NavMeshBuilder.CollectSources - Fix navmesh not taking into account terrain alpha properly - Add nav raycast - Update tile extractor profile markers - Fix memory leaks with pooled list not being disposed
5 Months Ago
Exposed chandelier pedal increments
5 Months Ago
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5 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
5 Months Ago
Ensure null disconnect reasons arent parsed
5 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
5 Months Ago
rpg blockout mesh
5 Months Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
5 Months Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
5 Months Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
5 Months Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
5 Months Ago
Added tripod spotlight
5 Months Ago
Interaction modal buttons will scale to fill whatever room is left
5 Months Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
5 Months Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
5 Months Ago
Merge from Naval_Update