reporust_rebootcancel

105,918 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Fix the shadow materials of a bunch of building block renderers
7 Months Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
7 Months Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
7 Months Ago
Add `instantiate_test` command to test new InstantiateAsync() method
7 Months Ago
Update CurrentVersion.cs to 2022.3
7 Months Ago
12k .meta files after it reimported a bunch of textures
7 Months Ago
ProjectVersion 2021.3.35f1 -> 2022.3.20f1
7 Months Ago
Manually commenting out audio import deprecation so it compiles
7 Months Ago
Unity auto-upgrading C# from 2021->2022
7 Months Ago
Fixing subemitter rotational inherentece fuckery WIP
7 Months Ago
Cache ItemModCookable and ItemModBurnable inside ItemDefinition
7 Months Ago
Tighter water reflection probe range, synched with TOD (related to 93000)
7 Months Ago
Fixed water reflections broken during tutorial cinematics
7 Months Ago
Close item store takeover screen when esc is pressed
7 Months Ago
Rough impl of hovering limited store items for a 3D skin view
7 Months Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
7 Months Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
7 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
7 Months Ago
Dynamically show resource boxes based on TC content
7 Months Ago
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7 Months Ago
tweaked light group at time on harbor2
7 Months Ago
water wells S2P
7 Months Ago
static triangle wood foundation rotation fix
7 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
7 Months Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
7 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
7 Months Ago
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Scene updates
7 Months Ago
Initial work
7 Months Ago
functional baseline
7 Months Ago
Add analytics for all modified convars
7 Months Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
7 Months Ago
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7 Months Ago
Velocity alignment jitter fix & tone improvements
7 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
7 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
7 Months Ago
Forgot the actual script
7 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
7 Months Ago
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7 Months Ago
S2P all
7 Months Ago
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7 Months Ago
Test scene improvements.
7 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
7 Months Ago
Prevented vendor network id keys from being duplicated
7 Months Ago
Added potential fix for NPC vendor shops