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106,008 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
8 Months Ago
Instant flags and rate check.
8 Months Ago
Merge from main
8 Months Ago
Pooling fix
8 Months Ago
Applied subtle fade in and out to backpack UI when opened/closed
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
8 Months Ago
merge from main - RC
8 Months Ago
merge from backpacks
8 Months Ago
Fix compile error of editor holster tool
8 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
8 Months Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
8 Months Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
8 Months Ago
Source Updates
8 Months Ago
player update. exported building plan animations
8 Months Ago
Reposed hide shirt to match updated player rig
8 Months Ago
backpack wb1
8 Months Ago
City hall colliders / glass colliders
8 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
mossy containers mossy rubble piles mossy plywood walls
8 Months Ago
Moved legacy shelter icon layer to be the same as sleeping bags
8 Months Ago
Restore the additional detection distance range
8 Months Ago
rebuilt manifest
8 Months Ago
player update. updated bandage animation set and entity
8 Months Ago
merge from metal_detector
8 Months Ago
Merge from alternate_detection
8 Months Ago
Merge from metal_detector
8 Months Ago
Metal detector unlock 500 -> 75 scrap
8 Months Ago
merge from backpacks
8 Months Ago
merge from metal_detector
8 Months Ago
Merge from main
8 Months Ago
merge from CNY_DragonLauncher
8 Months Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
8 Months Ago
Server-side rework
8 Months Ago
8 Months Ago
Fixed big light in vm camera
8 Months Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
8 Months Ago
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8 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
8 Months Ago
Prevent right clicking character model to rotate it while backpack is open
8 Months Ago
Potential fix for GetFacingLiquidContainer NRE
8 Months Ago
Potential TryGetAimingModule NRE fix
8 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
8 Months Ago
Merge from main
8 Months Ago
Unsaved
8 Months Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
8 Months Ago
Allow dropped items to sync their network group without constantly syncing their position
8 Months Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target