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106,008 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Set dressing harbor2 progress
8 Months Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
8 Months Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
8 Months Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
8 Months Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
player update. exported/set up bota bag animations
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Disable sync position on MDS.
8 Months Ago
moved zipline platforms assets over from compound branch - not a merge
8 Months Ago
level backup - moved turret up a balcony
8 Months Ago
merge from TryGetAimingModule_nre
8 Months Ago
merge from GetFacingLiquidContainer_nre
8 Months Ago
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8 Months Ago
merge from shelter_marker_sort_order
8 Months Ago
merge from hostile_countdown_tooltip
8 Months Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
8 Months Ago
Apply same fix to scientist at end of tutorial screen
8 Months Ago
Fixed bear prefab info not populating properly on death screen
8 Months Ago
Added a mission stage to pick up items from a player corpse
8 Months Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
8 Months Ago
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8 Months Ago
player update. edited construction holdtype override controller
8 Months Ago
Wear item check now returns item it replaced Can fetch PlayerInventory class through player Item icon set methods
8 Months Ago
More physicsmats & related files.
8 Months Ago
Set dressing harbor2 progress materials decal layer #
8 Months Ago
Merge main
8 Months Ago
Added base
8 Months Ago
merge from main
8 Months Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
8 Months Ago
Reposed hide shoes to match updated player rig
8 Months Ago
Set dressing harbor2 progress materials decal layer #
8 Months Ago
merge from main
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
shifted a bunch of materials' decal layer to #3
8 Months Ago
mossy ground decal
8 Months Ago
Glass & rock impacts
8 Months Ago
merge from metal_detector
8 Months Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
8 Months Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
8 Months Ago
Server compile fix
8 Months Ago
Another autospin fix
8 Months Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
8 Months Ago
Allow disabling interaction
8 Months Ago
Remove skybox from test scene
8 Months Ago
Fixed some skins still not loading in the skin viewer test scene
8 Months Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window