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111,918 Commits over 3,928 Days - 1.19cph!

8 Months Ago
some optimizations on icicles set prefabs
8 Months Ago
some more prefabs converted to MeshLOD
8 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
8 Months Ago
Adjusted slacked wires min and max tesselation values
8 Months Ago
Merge from main
8 Months Ago
Merge RepairBenchSkinName -> main
8 Months Ago
Merge RepairBenchSkinName -> main
8 Months Ago
Compile fixes
8 Months Ago
trike lod fix and parenting adjustment
8 Months Ago
Additional sweep over props folder uncovered some left overs
8 Months Ago
Merge from main
8 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
8 Months Ago
Fixed convar defaulting to disabled instead of enabled
8 Months Ago
reapplying 98204, stomped
8 Months Ago
merge from main
8 Months Ago
merge from fix_barricade_building_error
8 Months Ago
merge from fix_icelake_building_blocked_preview
8 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
8 Months Ago
Fix weather effect error on quit
8 Months Ago
Pedal trike driving/physics work
8 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
8 Months Ago
Trike wheels and colliders
8 Months Ago
Better lit PFX normals.
8 Months Ago
Fixed positioning on sand trails.
8 Months Ago
Iterating on trails
8 Months Ago
Additional null checks
8 Months Ago
Add URL support for community market skins from before our newer skin system
8 Months Ago
Merge from techtree_workbench_multi_access
8 Months Ago
Merge from fishing_changes_june_24
8 Months Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
8 Months Ago
Removed excess logs
8 Months Ago
Fixed formatting bugs
8 Months Ago
Ensured translated ammo name and proper type is passed
8 Months Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
8 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
8 Months Ago
Merge main
8 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
8 Months Ago
8 Months Ago
Test map edit
8 Months Ago
Trike DoPrepare + manifest
8 Months Ago
Combine PedalTrike LODGroups
8 Months Ago
Combine PedalBike LODGroups
8 Months Ago
Some initial trike setup
8 Months Ago
Raise water detection level on the push bike
8 Months Ago
Merge main -> Bikes
8 Months Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
8 Months Ago
Applied FX to pedalbike.